You have to realize, there was a time in this industry's history where a gamer's choices were extremely limited.

There wasn't a fraction of the variety we have today, so it'd be a critical mistake to miss out on all the diverse interactive goodness gaming has to offer in this day and age.

This fact really hit home with me over the past couple of days, as I continued to push forward in the awesomeness that is Grand Theft Auto V , while working through the subtle, atmospheric, artistic rain . As you might expect, the two games are essentially polar opposites, especially when it comes to theme, style, concept and gameplay. I guess one could argue that both are played from a third-person perspective, but that's where the similarities end. The epitome of contrast.

And it's not merely that the two games are completely different; it's the different sensations the two products generate in the player. GTAV is incredibly involving, but there's always this free-wheeling, borderline manic feel. It can be riveting, raunchy, violent, amusing and even silly, all at once. It's like a cacophony of sandbox insanity and it's intoxicating in a "man, that was just stupid fun" sort of way. rain , on the other hand, relaxes and comforts. It relieves stress in a completely different way; it makes you think, it arouses completely different sentiments and emotions, and it triggers wonderfully different reactions.

Going back and forth between the two games in question is really an eye-opening experience, and not only because it illustrates the fantastic contrasts found in today's games. It's amazing because I think that, even today, we underestimate the wide variety of emotions one can feel when directly interacting with extremely different video games. Of course, the anti-game activists might have a field day with what I'm writing here, as they'd love to take it completely out of context and draw baseless conclusions. The point is that these days, video games can make you feel…well, whatever you want to feel.

You just gotta look for the right fit for your mood.

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Temjin001
Temjin001
7 years ago

it's how I feel going straight from SF X Tekken and Xenogears.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

And the Beyond: Two Souls demo made me feel thrilled and tense, much moreso than any thriller genre movie or FPS game could ever hope to.

What bugs me the most is when you have a friend that you know would love something but they won't try anything new, sticking to the same tired old franchises.

PlatformGamerNZ
PlatformGamerNZ
7 years ago

yeah i guess as much as there as there is variety there still isn't enough for my liking but i hope this done better next gen which is only 2 months away so yes there is vareity but some genre's aren't getting the attention they use to get like games like Knack platformers aka character/action the sly coopers the jak and daxters and the rachet and clanks were huge ps2 gen and did okay ps3 gen these types of games have been neglected alot with the rise of FPS but lego games are still alive and well which is great cos they are great fun.

happy gaming =)

Beamboom
Beamboom
7 years ago

One thing struck me while reading this: Actually, GTA5 is the *prime* example of a practical use of that new video share feature of the PS4. The random crazyness going on in GTA just begs to be shared with buddies!


Last edited by Beamboom on 10/2/2013 4:08:27 AM

shaydey77
shaydey77
7 years ago

Totally agree.

For example I parked my car on a bridge and got out to explore. The cops were chasing another criminal and ended up rolling the cop car on the bridge. They got out and proceeded to rob my car!!

I decided that was unfair and tried to rob it back. The cop got out pulled out a shotgun and killed me in one shot.

Would have loved to have been able to share that.

On the plus side, at least one of my friends was here and we just fell about the place laughing for a few minutes.

___________
___________
7 years ago

oh rubbish!
yea sometimes we get contrasting games, but dont for a second try to suggest we get games like rain very often.
more like once in a blue moon!
we dont have anywhere near enough contrast in this industry!
and where we may have contrasting genres, of course genres are different.
hence the term genreS, not genrE.
where we need allot more contrast is within genres.
99% of shooters are mindless CoD wannabees.
ok we have contrasts like ARMA, and TLoU.
but there the once in a blue moon types.
99% of RPGs are fantasy magical type.
what, so shooters, action games, spy games, ect, ect, cant be RPGs?
hell racers are defined and separated by whether their a sim or arcade, how pathetics that!?
this industries got a LOOOOOOOOOOOOOOOOOOOOOOOOOOONG way to go to learn about contrast!

WorldEndsWithMe
WorldEndsWithMe
7 years ago

I think he's saying look at gaming maybe 15 years ago and compare it to the contrasts today. That's progress Son.

___________
___________
7 years ago

even back then we still had more variety than what we do now.
racers were combat racers, sim racers, arcade racers.
id do ANYTHING to see another full auto game.
test drive unlimited 2 meets twisted metal, oh f*cking hell that would be HELLA SWEET!
platformers, well, theres a BIG difference between crash, spyro, mario, sonic, ect, ect.
horror, well, silent hill and something like the suffering are very different horror games.
hell even shooters were allot more varied than what they are now.
half life is something very different to doom.
then you had the awesome spy games like the famous 007 and mission impossible games.
god what id do for a decent 007 spy game!
thats not progress.
this industry does not do progress, it does not move forward it moves BACKWARDS!

WorldEndsWithMe
WorldEndsWithMe
7 years ago

You can't take a couple of examples out of hundreds of games and try to make your point with it, it doesn't work.

___________
___________
7 years ago

ok, whatever, we have more variety now than we did 10 years ago.
happy?