There was a time when downloadable content for consoles was unheard of. Add-on content for video games only existed in the PC world, as separately sold expansion packs. Remember those?
But now that the online aspect of the industry has exploded, and most every major game release comes with the promise of future DLC, new systems are in place. One such system is the Season Pass, which has been adopted by many large publishers and game producers.
The idea is simple: The developer has a certain amount of DLC planned for any given game release, and you can pay for all those packs ahead of time. There's a discount involved if you do; for instance, if there are four packs that will retail for $14.99 each, you can grab the Season Pass for $50 and save yourself $10. Plus, you don't have to worry about shelling out when each new piece of DLC shows up; you already paid, so you just download it and enjoy. That's the positive side of the concept, obviously.
But there are downsides as well. For instance, what if you bought the Season Pass, only to find that you really don't like the game much? Then you've purchased all the DLC for a significant sum, and you don't really plan to play any of it. Or, you like the game but the developers release subpar DLC, and you're stuck with it. Essentially, you're betting on the idea that all extra content would be something you'd buy anyway, right? And if it isn't, you can't help but feel ripped off, I would assume. I'm not making any sort of personal commentary; I've never bought a Season Pass for anything and I probably never will. I usually don't do multiplayer.
I'm just wondering what other people think of it.