There are three protagonists in Grand Theft Auto V and all of them are male. Well, that makes sense, considering the subject material.
And this certainly doesn't mean that developer Rockstar would ignore the idea of utilizing a female lead. During a recent interview with The Guardian , Rockstar co-founder Dan Houser said that a female main character in GTAV "didn't feel natural," but women protagonists aren't out of the question for other games. Here's his explanation:
"We didn't really think about it this time. That's not to say that we couldn't or we wouldn't. This character set is just what came to us: it wasn't, 'we've got X and Y so we need Z,' we weren't trying to do it off a checklist–I don't think that will ever give you something that's believable or engaging.
In the future, could we do a game with a lead female character? Of course. We just haven't found the right game for it yet, but it's one of the things that we always think about. It didn't feel natural for this game but definitely for the right game in the future–with the right themes, it could be fantastic. But for GTA V, this was the organic thing that came up, these were the characters what [sic] would display the themes we wanted to think about."
And that's the right way to do things. You don't create art with a politically correct checklist, as Houser alluded to. You don't attempt to appease everyone and then try to create a narrative; if the story you wish to tell includes women or minorities, fine. If not, then don't squeeze them in for the sake of the overly sensitive. That's an insult to art, and we're glad Rockstar didn't fall prey to that.
When they have a game where a female lead does "feel natural," we'll be more than happy to check it out.