Yesterday at their L.A. Based studio Kojima Productions had a cozy open house where a live demo of Metal Gear Solid V: The Phantom Pain was the star.
Aside from the obvious changes like Kiefer Sutherland voicing Punished Snake and the switch to open world gameplay, Kotaku reports there are some other big changes in store for Metal Gear Solid fans in what appears to be a transition phase for the series.
Your HUD has been changed drastically. There are no more life meters and the ever-useful overhead radar are gone. Instead you will use a scope to tag your enemies and place objective markers on a separate map. The radar sure was useful, but maybe having to watch enemy movements visually will add another layer of tension.
Those things are gone, but thankfully there are additions to compensate for changes. One such innovation occurs when you've made the mistake of becoming visible.
“Instead of the usual alert noise — don't worry! it's coming — movement slows to a crawl. Sound drains away and all you can hear is Big Boss's heartbeat, as his body contorts and catches sight of his discoverer. In this dilated fraction of a second, the player has a lifeline thrown to them: if they react quickly enough, they can silently eliminate their opponent, canceling the alarm before it goes off. After that, everything picks up speed again.”
This second chance moment of tension is there to compensate for the open world environment's many enemy locations and lack of radar according to Kojima. There were also displays of context sensitive commands during an interrogation and driving gameplay that can be done in first or third person view.
Metal Gear Solid is changing and the eyes of the world are on an industry master to keep getting it right. Hopefully we can expect some footage for public consumption previewing these changes soon.
Related Game(s): Metal Gear Solid V: The Phantom Pain