Grand Theft Auto V is less than two weeks away now, and the information continues to flow.
A new set of details has arrived, thanks to a GTAForums user citing a PCGames preview of the anticipated game. A few of the gleaned tidbits gives us a hint of the massive scope and detail that will be on display.
You can read the full list through the link, but here are a few of the juicier highlights:
— Game looks as it does in the trailers only with more aliasing, and no stuttering during a 3-hour sample.
— Every officer and police car has its own search circle. In past entries, there was just one big search circle.
— Checkpoints are set very well
— More realistic handling again, as the "SUV handles way harder than a sports car."
— In one mission they were able to drive a train.
— They flew under a bridge and a “1 out of 50″ bridges prompt appeared.
— Health regens 50% only, you have to look for Health packs or eat something to get back to full health.
— Cut-scenes are fluid; no loading, as the camera simply switches from gameplay to cinematic.
Just when you think the game can't possibly sound any better, it does. I'm not sure I like the idea of individual search circles for each authority vehicle, but maybe it'll work out just fine. And I don't mind the fact that health doesn't fully regenerate; we get that in too many games these days, and there should be some challenge when taking on a gaggle of gun-toting gangbangers. Hiding alone can't heal you entirely!
Related Game(s): Grand Theft Auto V