In Quantic Dream's last title, Heavy Rain , any of the four main characters could die, but there was no Game Over. The story simply changed and adapted as you played.
We can expect the same structure in Quantic's new PlayStation 3 exclusive, Beyond: Two Souls . Studio boss David Cage told Joystiq that he has always felt the "game over" is actually a failure on the part of the developer:
"I've always felt that 'game over' is a state of failure more for the game designer than from the player. It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
So, Cage has decided to impose consequences rather than failures, which would give the narrative a free-flowing feel. If you can't escape from the cops, for example, the game doesn't end; Jodi just ends up in handcuffs, locked in a train car. If this happens to you, you won't see the rooftop battle but on the other hand, if you successfully evade the police, you'll miss the escape narrative. It's a branching storyline that we always love to see from this developer; it brings interactive entertainment to another level.
Also, it's important to remember that the game apparently bounces around quite a bit. We'll experience 15 years of the protagonist's life but they don't all come in chronological order. Can't wait to see how this plays out! Beyond: Two Souls launches on October 8.
Related Game(s): Beyond: Two Souls