Rockstar makes big games. I mean, it's kinda what they do.
But Grand Theft Auto V was such a massive undertaking that it went above and beyond anything even Rockstar had done before. In speaking to BuzzFeed , art director Aaron Garbut spoke about the sheer size of the project in comparison to its predecessor, GTAIV.
"In terms of raw man-hours, this has been way in excess of any project we've done at Rockstar before. From the outset, we wanted to ensure that not only was the world big but that it was absolutely packed with character and life. It's levels of magnitude above Grand Theft Auto IV in terms of what we've done on the environment side."
Garbut did say that some games are technically larger than GTAV, but he insists that none are superior in terms of richness of content. Just about everything we will see has been meticulously designed by "a large number of extremely talented artists" and in fact, they've "considered the placement of every tree." This wasn't about copying and pasting buildings and other objects around the map. In fact, Garbut believes most players will never see everything the team created:
"That in itself, though, means that most people will have different experiences. In terms of process, other than plain old hard work, this has just been an incredibly iterative process where a large number of us have existed in this world for years now and wherever we could, we've added more depth and interest. What we've got at the end is I think something quite new. We used to call Liberty City a living, breathing world, but this is way beyond anything we've done before."
I just need to stop reading GTAV news. September 17 doesn't seem that far away (and it's not), but this is the kind of stuff that makes me all sorts of anxious. Hurry up and get here!
Related Game(s): Grand Theft Auto V