Open-world games will continue their rapid rise in popularity, as technology keeps getting better and better over time.
So, we shouldn't be surprised to hear a developer say they're going to try to reach another level of sandbox gaming. Specifically, The Witcher 3: Wild Hunt game director Konrad Tomaskiewicz told The Examiner that they will try to implement linear storytelling greatness into a sandbox setting:
"Think about closed-world games. Their storytelling is usually quite good because fewer possibilities for gamers mean that developers can plan more and concentrate solely on the finite number of locations in the game.
We want to take that quality and extend it to an open world. We want every inch of the world you'll traverse to be interesting and believable. That's our way of redefining [the open-world genre]."
Developer CD Projekt Red will attempt to bring gamers new experiences they've never had before. Traveling the wide open terrain of The Witcher 3 will have to be something special; it can't just be about missions and general exploring. Tomaskiewicz says it's critical that there can't be "nothing to do in between:"
"There was a time when open world gameplay meant that you just had to travel from point A to point B with nothing to do in between. Nowadays, there's like a second game between point A and B. If you want, you can forget that point B even exists."
Yep, that's the way most open-ended games are. But can these guys really take the next step and give us the best of both worlds?
Related Game(s): The Witcher 3: Wild Hunt