If you think your awesome Borderlands 2 experience is over, think again.
Gearbox CEO Randy Pitchford already told us that the last piece of DLC, Tiny Tina's Assault on Dragon Keep, wouldn't be the last. Now, we've learned about more future content.
The first (the fifth overall) is the Ultimate Vault Hunter Upgrade Pack 2, which increases the current character level cap by 11 and adds a new Digistruct Peak Challenge. The pack will also let players "over level" to make content more difficult for advanced players. We don't know when this one is coming, but we know it'll be available before Halloween. Unfortunately, this pack won't be included with the Season Pass, so you'll have to fork over $5.
The other DLC pack is called T.K. Baha's Bloody Harvest, which will include throwbacks to The Zombie Island of Dr. Ned DLC that was available for the first Borderlands . They'll even toss in a new boss battle versus Jacques O'Lantern. Lastly, Pitchford talked a bit about the new free update heading to the critically acclaimed sequel: The maximum amount of ammo players can carry will be increased, as will the total number of available bank slots. Your inventory capacity will be boosted as well.
See? No reason to stop playing Borderlands 2 just yet.
Related Game(s): Borderlands 2
This is a great game. Great content. The super bosses are cheezy as hell though. Super hard to kill and hard to figure out how to do it. Almost impossible at times.
Thats kind of the point of raid bosses. High difficulty with a strategic play. Ill agree it is hard to fogure out the strategies but that makes it fun.
I just started this game and I am enjoying it, defo better than the first one. Won't be buying any DLC though.
Two observations: I wonder if the 'little people' community is upset about this game, and it's interesting to see that in the realm of cell shaded visuals the Japanese actually have a leg up on western devs. It's a fun game but it must have been easy to make with such cheap visuals.
Actually it wasnt easy. Pitchford has said doing the level increases were super dofficult because of the mayh and making sure everything is right. He went as farto say they were actually struggling to get Iit out because it was just to much for the consoles. Development wasnt easy but design in that respect probably was.
But I gotta be honest I love the visuals. Im a big fan of the cell shaded and a game like Borderlands benefits from it, based on its size. Its weak in detail but it certainly dont look bad.
Last edited by bigrailer19 on 7/20/2013 10:19:24 PM