When avid Demon's Souls and Dark Souls followers heard the upcoming sequel would be a little more "accessible," they started to worry.
After all, it's the stiff challenge of those games that sets them apart. And if developer From Software was easing off on that challenge, a lot of die-hard followers would be very unhappy.
So, Dark Souls II director Yui Tanimura tried to explain what they meant in a new Game Informer interview :
"The reason why we used the word accessible was not to say that the game is going to be easier by any means.
We’re maintaining the difficulty and we think the challenges are required. What we meant was, there are certain aspects of the game where it didn’t really have a direct connection to the sense of satisfaction of overcoming. There were things that were a little bit time consuming or a little bit tedious that we wanted to streamline–sort of carve away all the fat so we could really deliver the lean pure expression of what Dark Souls tries to communicate, which is the sense of satisfaction of overcoming."
Essentially, that new "accessibility" is a "more streamlined experience" that will provide us with "the more pure essence of Dark Souls ." However, at the same time, Tanimura did say that "balance is something important" and they have taken care to "fine-tune" many of the game's tougher challenges. …now, it all depends on how you define "fine-tune," doesn't it? What do the fans think of this clarification?
Related Game(s): Dark Souls II