It seems silly to produce a shooter without a multiplayer component these days.
But that's precisely what Machine Games and Bethesda is doing with Wolfenstein: The New Order . FPS fans want to know why, and Bethesda marketing vice president Pete Hines recently explained .
He says the publisher didn't push multiplayer on Machine Games, because it didn't fit the creative vision for the project. Simply, Hines said "multiplayer wasn't in their thought process," and Bethesda was just fine with that:
"We're not going to force it down their throats and say, 'Well, the last games did, so you have to do it.' These guys do cool stuff. If you look at The Chronicles of Riddick or you look at The Darkness, those games have a creative element to them that is similar to the things they're doing in Wolfenstein and that's what attracted us to them, and that's what attracted us to their vision of Wolfenstein.
And we said 'Okay, run with that.' We're not going to say, 'Oh, we'll find somebody else to do the multiplayer.'"
Sure, why not? The Chronicles of Riddick and The Darkness are two excellent examples of single-player-only first-person games that did not need multiplayer. Furthermore, don't forget that Bethesda's primary franchises aren't about multiplayer; The Elder Scrolls and Fallout , for instance, or hardcore RPGs. Then there's last year's Dishonored , which also only boasted a single-player campaign.
…and it wound up being our Game of the Year .
Related Game(s): Wolfenstein: The New Order