These days, motion capture is a commonly used tool in the interactive entertainment world.

Many of the top developers have been using mo-cap to enhance the realism of the on-screen action, and Ubisoft is definitely taking advantage of this technology for Watch Dogs .

The latest development diary focuses on mo-cap and just how much authenticity this process lends to the game. The designers talk about how even the simplest of motions seem much more real, such as putting a hand in a coat pocket. They also show some action scenes with the main character; Aiden is all about efficiency rather than flash, so we're going to see examples of some pretty brutal street fighting. Take 'em out without getting a lot of attention! That's going to be a key principle.

I'd say this is one of those games that's just begging to be played on next-gen hardware, wouldn't you?