Yes, I know it sounds silly.
After all, hard drives hold a gazillion times more data. We now have the option to save wherever we want in many games. Autosaving is a nice little feature (most of the time). And memory cards could get corrupted. I get it.
But a few things to consider- If I wanted to go to a friend's house to show off a game, and I had already played for a while, I'd just bring along the memory card. Now it's a little more complicated than that, isn't it? I sorta liked the idea of having my memory easily portable and to be honest, I never once had a first-party memory card die on me. I had at least a dozen between the original PlayStation and PS2 and they all worked perfectly. The only one that got corrupted was one of those craptastic EB-branded cards, which were half the price of a PlayStation-branded card…and I figured out why the hard way. Didn't make that mistake again.
But anyway, they worked great. A hard drive can get corrupted, too. Yes, we can back our saves up on the Cloud, but doesn't it seem like we're taking more steps to do basically the same thing we did before, only because the sizes are so much larger? I've swapped data between PS3 systems with a USB drive before but some game saves these days don't even copy. They're protected from that, for whatever reason. Plus, if a hard drive goes, you're totally screwed. Memory cards didn't hold much so yeah, you had to have multiple cards, but if only one died, it didn't mean all your save data was toast. That's like a little outdated benefit.
I understand that we're all sorts of connected now and we can, technically, do more "things" with the data we have on our machines, but none of it is as simple as the techies attempt to claim. None of it comes close to the simplicity of a memory card and at the end of the day, isn't that all we're doing? Saving game data?