The Ratchet & Clank franchise has undergone multiple changes in this past generation, and some fans say those changes haven't been for the better.
The last standard or traditional installment was the critically acclaimed Crack in Time ; after that, Insomniac started experimenting with some new ideas and consequently, the review scores fell. All 4 One, a more multiplayer-oriented adventure, and last year's Full Frontal Assault , a more strategy-based title, didn't fare as well with critics or gamers.
But Insomniac boss Ted Price says the team will "continue to experiment" with the series. In a recent OPM UK interview , Price first said that Resistance was a "brutally difficult game to work on at times," and then spoke about R&C:
"They’re great games, I’m really proud of what we’ve accomplished with them. I think that, speaking for the team, we all want to continue experimenting with Ratchet. From the very beginning it’s been a universe that didn’t have any rules. We felt free to continue to keep taking it in new directions and maybe that’s what we’ll do. I don’t like to talk about where we’re going with future games, all I know is that Ratchet will always be near and dear to our hearts."
Well, that's good to hear but shouldn't they consider going back to the franchise's roots with the next installment? Those games always seemed to do extremely well, and ended up being widely beloved by gamers everywhere. Let's not totally abandon a winning formula, okay?
Only Japanese developers see the need to do that.