Dead Space 3 was a good game. It just went in a direction fans of the original title didn't exactly appreciate.
Unfortunately, Dead Space writer Antony Johnston tells NowGamer it was a "necessary evil" so they could appeal to more gamers. Said Johnston:
"I'm personally a big fan of old-school survival horror, and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they're not really for me."
So Visceral tried to implement more action, but Johnston admitted that doing so is a "very difficult balancing act to pull off." He does say he thinks the developers did a good job of keeping that balance, but there are some series followers who would disagree. As for the ideas behind DS3, Johnston said the developers wanted to go bigger…as developers tend to do:
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game. So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale…otherwise you’d just have the same game on a different ship each time, and that’s pretty dull."
He does have a point. However, there's no need to make it the "same game" if you just want to maintain the same genre, right? There were plenty of opportunities in DS3 to add that good ol' survival/horror style, but they just didn't want to do it. What do you say about this subject?
Related Game(s): Dead Space 3