For developers, it has sort of become a Catch-22.
There are times when fans of a franchise want change but when game makers offer them that change, the avid followers aren't happy with the result.
During our roundtable discussion yesterday with Dead Space 3 executive producer Steve Papoutsis, he was asked if he was aware of the fan outcry concerning the series. He said he knew some wanted changes after DS2, and that some weren't happy with the changes they saw in DS3. So in some ways, it's- They want change but not really. Said Papoutsis:
"Gamers are very vocal and it's true, sometimes they want change but they don't want change. The classic thing I see a lot if when there's one bunch of guys who are all macho and say the first game wasn't scary at all, and another group that says it was the most terrifying game ever. There's always going to be two sides to every argument, but we ultimately need to remain true to our game and franchise."
He further mentioned co-op and explained how they implemented this new feature without robbing the series of its core appeal:
"You look at something like co-op. We saw that a lot of people wanted it, but others thought it would impact the game in a negative way. So we had to figure out, 'how do we make this co-op idea fit in with our game?' We had to use the idea without it impacting what the players have come to enjoy, which is that feeling of isolation and tension in the single-player. So we really had to think about how to combine the two."
Papoutsis admitted that he felt extra pressure because of the fans, and he maintained that the team's goal was to always remain true to the Dead Space name without alienating their acquired fans. I imagine it's a difficult tightrope to walk… And don't forget to read the producer's comments on the game's genre and single-player appeal.
Related Game(s): Dead Space 3