Quantic Dream boss David Cage is an artist first and a businessman second. That's not always good for business but in rare circumstances, the consumers recognize this as a virtue and respond en masse.
That's basically what happened with Heavy Rain , which was a big risk that paid off in a big way. Once again, the talented studio is taking a risk with another brand new IP, the hotly anticipated PlayStation 3 exclusive Beyond: Two Souls . The team is building a brand new engine for the game rather than using the Heavy Rain engine…and why? Because as Cage puts it, they're "just crazy people."
"We're just crazy people. We don't do this for money or fame. We want to take risks because we enjoy trying to push the envelope. Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it's totally absurd. But we enjoy it so much. We're a team of passionate people. This is 'what we should have done,' but we've done something else."
He also confirmed that although Beyond is set in the US, players will actually explore various locales all around the world. "You will travel much more," said Cage. "It's going to be a journey in a physical sense, and an emotional sense." We have no doubt about either, especially after the emotional drama that was such a big part of Heavy Rain .
Quick side note- Because Activision requires a new Call of Duty every year and because the mainstream/casual fans who lap it up every year aren't exactly picky, the CoD developers at Infinity Ward and Treyarch have just upgraded the same engine for over 6 years. …Quantic Dream is making a new engine for a new IP after one project was finished. There might be a contrast there, don't you think?
Related Game(s): Beyond: Two Souls