Although the Frostbite engine got plenty of attention via the Battlefield franchise, it can certainly be used for something besides shooters.
Heck, Frostbite 2 can be used for just about anything, as recent EA projects have proven. This also means that BioWare will be taking advantage of the powerful, versatile engine for quite some time.
In speaking to Game Informer (as cited by Gaming Everything ), BioWare Edmonton general manager Aaryn Flynn said he "thinks" that all upcoming projects will feature Frostbite 2, which really shouldn't disappoint anybody.
"I think so. When we look at Frostbite and the success we’re having with it with Dragon Age 3 and the support we’re getting from teams around EA, it’s fun being a part of an organization and community that’s doing good work with that technology."
Dragon Age III: Inquisition and the new Mass Effect are using the engine, and we can't wait to see those games in action. We're just wondering if Frostbite 2 is something that would make a smooth transition into the next generation of hardware. …will we need Frostbite 3 by that time?
I've already got Frostbite 3; I take a walk every day here in Minnesota 🙂
Looking forward to seeing DAIII in action, the series was never known for technical aptitude.
I think when they announced BF3 and Frostbite 2, they talked up how it was designed with the next generation in mind, so hopefully it's plenty scaleable. Although I wouldn't be surprised if as the generation goes on, they need to tweak or overhaul it.
I think you are right. This engine comes from PC-land, where everything needs to be scaleable. So with new hardware comes just the opportunity to crank up the effects dial. 🙂
Seems to be the go-to engine for most of EA. DICE and Danger Close are using it for the shooters, it was used for NFS: The Run (but not Most Wanted…) Pretty sure it's also behind Army of Two: The Devil's Cartel, which comes from Visceral implying that whatever they elect to work on after Dead Space 3 will utilise it as well. It makes sense for publishers to have a single development platform these days with the rising cost of making games. As long as it's a solid, versatile engine, odds are that it can do anything that it gets turned to. Just look at the prevalence of Unreal.
correction, its EAs go to engine!
exactly why i wish it was never made, its so overused and some games really dont suit it!
shooters good, racers hell no!
i hate the look it gives to things, especially the motion blur and the blue tinge it gives everything gets really annoying!
wish EA would use the CE3 engine instead, a much, much, MUCH better engine!
but of course they wont because its licensed.
cant wait to see what sniper ghost warrior 2 looks like!