As some of you know, Dead Island Riptide is coming. And it'll be in yet another tropical setting with a bunch of zombies.
However, that doesn't mean we're looking at a rehash; while fans of the first told developer Deep Silver they wanted more of the same, the team still wanted to generate a relatively new environment. So what's different? Well, creative director Sebastian Reichert addressed that issue in a recent VG24/7 interview :
"…the request from the fans after the success of Dead Island was very clear – they want more and they want it now! However, creating a whole new setting will take a lot of time.
So the question shifted to ‘do we have enough ideas in the same setting to offer another great experience, or do we have to shift the setting to deliver a full experience?’ Dead Island: Riptide is the answer to that. We changed the setting partially, built in new features fitting to this different environment and now we make sure the experience rocks again."
This time around, rather than an island that was well developed by humans, the new island will be relatively untouched. Therefore, we'll have a more natural setting, which could offer plenty of new gameplay opportunities. As for the storyline, Reichert mentioned a "darker" plot along with a brand new character. Finished the director:
"There will be whole lot more to do. One small example would be that the game now tracks which weapons you use and mirrors that in your proficiency with those weapons."
We look forward to seeing some Riptide gameplay soon.
Related Game(s): Dead Island Riptide