Sometimes, a story setting can create an extraordinarily authentic atmosphere.
And while Metal Gear Solid typically utilizes science fiction and even fantasy themes in the telling of their excellent stories, the competing Splinter Cell franchise has opted for more current-event type plots.
And according to Splinter Cell: Blacklist cinematic director David Footman, this is what makes their new game feel more realistic when compared to a title like the upcoming Metal Gear Solid: Ground Zeroes by Hideo Kojima's team . After saying the "tones" of the two games are very different, Footman said he believes the games are also for different audiences:
"I see it as [for] a much different audience. With our realism pillar, all of the story elements we have in Splinter Cell are much more ‘current events’, stuff you’d see in the news. It really needs to have all those elements of realism in it, and that really drives the story. Which is also what I think makes it mature, and maybe disturbing to some people."
Just please bear in mind that contrary to the potentially misleading headline through the link, this guy isn't saying Blacklist is more realistic from a gameplay perspective (although that may in fact be true). I've played all the Splinter Cell s and all the Metal Gear Solid s and it is mostly true that the SC franchise has had more of an emphasis on simulated, authentic stealth. That being said, the storylines and characters between the two franchises aren't even remotely close…MGS wins that by a landslide.
Related Game(s): Splinter Cell: Blacklist , Metal Gear Solid: Ground Zeroes