We were one of the first to tell you that unfortunately, the PS3 version of Bayonetta simply didn't cut the mustard in comparison to the superior Xbox 360 version.
And it wasn't 2007; it was well after the vast majority of developers had figured out how to deal with Sony's hardware, so nearly identical multiplatform titles were the norm. Therefore, it was a little surprising to see such a gap between the two versions of Platinum's otherwise stellar action extravaganza.
Well, director Atushi Inaba isn't ignoring what happened in the past. In speaking to Edge , Inaba called the PS3 version of Bayonetta his team's "biggest failure," just because they decided against developing the game for the PS3. That task fell to Sega. Said Inaba:
"The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it…we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure."
However, we all learn from our mistakes. Inaba said it wasn't a "failure for nothing" because Platinum quickly learned how to develop properly for the PS3. They took the opportunity to lead with Sony's console with their next project, Vanquish , and the results were better . Obviously, though, Inaba wishes the failure never had to happen in the first place.
But are they really to blame? It was a mistake to let another team port your game to a console you don't quite understand, but is it more Sega's fault? What do you say?
Related Game(s): Bayonetta
Well, Bayonetta was a "alpha effect" heavy game. PS3 can't handle alpha effects that well. But there are many ways you can solve that issue. It was just a lazy port and poor managing from sega
alpha transparencies were not the only reason the port was bad. Many good devs simply down sample the alpha bitmap being applied on PS3 ports of games to make up for the memory bottleneck. Everything ELSE should look about par with it's 360 sibling, but it doesn't, including also that atrociously uneven frame rate. It's a classic case of making a game first on 360 then porting it over to PS3. Most devs learned after '07 that it's much easier to start first on PS3 with a game and then work it on 360.
It's hard for me not to forgive after someone admits it AND improves upon it. Now for that other developer…
lol i agree ..!!!!!
Ummm, apparently they didn't learn anything from that failure since neither PS3 or 360 will be getting Bayonaise 2. When they see the Wii U sales they will have a new failure to fret over.
No after vanquish they did learn their lesson. Sega dropping B2 is not their fault. Nintendo brought it back to life. I find it weird that people simply can't understand that and keep thinking they had a choice for it to be ps3/360. Only choices they had was wii u or death.
Maybe that's why they want to start fresh on the WiiU (it will be more of a challenge), trying something on a more powerful system and if everything goes great the port will be easier for the devs.
Last edited by AcHiLLiA on 9/25/2012 12:26:27 PM
No, i'm pretty sure ninteno is publishing it, so little chance of it being on other consoles….
One of the few games I HAD to finish on a 360.
And now they've announced that they are considering moving to PC game development so they can publish their own stuff, and use their own money without having to look for partners.
Its great to see a developer learn from mistakes and made ports better unlike that other developer who insists that the problem lies in the PS3. I hope if they`re gonna port something please make the PS3 the main console. + Last I heard developing games on the 360 is easy so porting to the 360 should be a walk in the park right?