It's true. Resident Evil 6 isn't technically "survival/horror." And for a franchise that helped pioneer the genre, this is a huge blow to some ardent fans.
Capcom even admitted that RE6 isn't survival/horror, as they've relabeled this new entry as "dramatic/horror," whatever that means. And no matter where you go, you find hardcore RE fans hating on RE6 for a variety of reasons, but the #1 reason appears to be that it's "just a third-person shooter" now.
Well, I can understand that sentiment. Being one of those disillusioned, disenfranchised old-school Final Fantasy fans, I totally get feeling left out in the cold by a game maker that's supposed to cater to its supporters. However, that being said, I'm not sure if people have noticed but there have been two or three leaked RE6 review scores already (another just came to light a few hours ago), and none of them are bad. In fact, they're borderline elite scores.
Furthermore, just because you can actually move while shooting this time around – and I'm sorry, but that should've been a feature in RE5 – doesn't automatically make it a generic shooter. From what I can tell, Capcom will still freak us out with a pretty intense story, and if we're legitimately frightened, does that not qualify as "horror?" I mean, who says horror has to be slow? I get the philosophy and psychology behind it, of course; a building fear is a lasting, potentially scarring fear, and many will point to Konami's competing Silent Hill series as a true example of survival/horror.
With that, I wholeheartedly agree.
But that doesn't mean RE6 will be a bad game. In fact, in many ways, it looks to be the game RE5 should've been (even though I liked RE5 just fine). So come next week, I'm hoping the bitter fans will at least give it a chance; read some reviews, watch some more gameplay, and come to a more objective opinion based on the title's merits alone.