Sometimes, regardless of how popular a sequel might be, you just have to respect the original artist's vision and let him do what they want.
In an industry often dominated by sequels and big-name franchises, developer Quantic Dream aims to survive and flourish on the strength of innovative new IPs like Heavy Rain and Beyond: Two Souls . But after Heavy Rain earned widespread critical acclaim and easily bested internal estimates in regards to shipments and sales, one would've expected Sony to go, "Hey, we need a sequel."
But in fact, Quantic Dream boss David Cage said Sony asked no such thing. In a recent Gamasutra interview , Cage was asked how much freedom he has received from Sony so he can pursue his ambitions. His answer:
"Total freedom. Total freedom. No constraint in anything. Many publishers, after the success of Heavy Rain, would have said, 'Well, you need to do Heavy Rain 2. And do what you want, but it's going to be called Heavy Rain 2.' And we never had this conversation with Sony. They just asked me, 'What's next? What do you want to do?' 'Well, I have this idea, what do you think?' 'Yeah. It looks great!'
We talked about it, explained the concept. They never asked for me to change anything in my script. And, no, total freedom. I think this kind of project can only be made in complete freedom, because otherwise it's not the same experience at all. I'm not the kind of guy who works on command and someone tells you, 'You should write something about sci-fi, or about this, or about that.'
I think the real value of this type of experience is that they are true and they are sincere. It's really a story that I needed to tell, and Sony gave me the opportunity to do it. Which is quite unique. It's really incredible in this industry to have the possibility to work like that."
He went on to add that not all designers are in his position; not everyone is lucky enough to have the resources he has at his disposal. Oddly, Cage has both the required resources and the creative freedom, which is definitely unique. But is anyone really surprised to hear that Sony never pressured him to do a sequel? I'm not surprised at all, based on what I've seen of differing business approaches in this industry between Sony and Microsoft…