Before everyone pops up explaining why this happened, please save your breath. I get it. I do.

Joe Danger: The Movie has been revealed and this anticipated downloadable sequel will debut on Xbox Live and come to other platforms at a later date. Well, all right, same thing happened with Limbo , which was well worth the wait.

I get that Microsoft probably offered you a bagful of cash for the timed exclusivity. I get that Hello Games is tiny and such a deal was a bad-ass, dream-come-true boon. I understand, I swear, and I probably would've taken such a deal, too. But I mean…come on. The original title was a PSN exclusive and it was the PlayStation crowd that made it successful; critics (like me for instance) applauded like mad and told everyone to go buy the game.

Now, if you had brought the new JD to XBLA as well as the PSN and they both launched at the same time, fine. The more gamers who get to experience the guaranteed awesome fun, the better. I have no problem with that whatsoever. It would even make a little more sense if the first was on both platforms. But we're talking about a game that basically helped solidify the developer's future, and it was exclusive to the PlayStation world. And then you turn around and say, "yeah great, thanks, we'll get back to you." What the hell is that ?

I dunno, this isn't a huge deal, I suppose, but it just rubs me the wrong way. It really, really does.

Related Game(s): Joe Danger: The Movie

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WorldEndsWithMe
WorldEndsWithMe
8 years ago

That's what happens when Big Money has its say in the gaming world. I can't blame them for taking the deal either but it sure is a slap in the face to those original supporters.

playaplus
playaplus
8 years ago

this is exactly why i've avoided timed exclusive games/dlc for either platform. either be exclusive or be multiplat…non of this timed exclusive bs. Of coarse it's a slap in the face but in today's world, money makes the rules

TheHighlander
TheHighlander
8 years ago

And once again Microsoft shows that 1) it doesn't have a better strategy than bribery – what else do you call paying money to someone so that they don't do something for someone else; or so that they will do something preferential for you? 2)they'd rather spend money than make decent games, and 3)They still don't get gaming and believe that they cab spend their way to success.

Axe99
Axe99
8 years ago

This has always been my issue with MS – Sony's strategy has generally been to spend money on making more content, and more unique or exclusive content. MS' strategy has often been to spend money restricting content. One grows the industry, one holds it back.

I can understand how this works for JD2 though – apparently MS make it tough to get on XBLA unless you launch there exclusively for six months or so (hence why the PSN got Limbo, Castle Crashers, Braid and a few others six+ months after their XBLA launch). Just another example of how MS works to restrict content. They've got some great devs, but their core business practices stink, and have since Windows 3.1.

Beamboom
Beamboom
8 years ago

"what else do you call paying money to someone so that they don't do something for someone else"

But doesn't Sony do the exact same, even at a greater extent than Microsoft, by buying the top skilled developers and force them to forever and ever only create games for their hardware?

I really don't think we should speak out too loud about this. ūüôā


Last edited by Beamboom on 8/22/2012 4:36:56 AM

___________
___________
8 years ago

of course they do beam, but your forgetting when M$ does it its dirty handing and when $ony does it its a favor from the devs.
sigh, how i hate how childish and silly this industry and its consumers have become!

WorldEndsWithMe
WorldEndsWithMe
8 years ago

No, they don't force them to do anything. It's a job that the company agrees to do when they sell their name. The employees not under contract (which they willingly sign) are free to quit and go work for one of Microsoft's 2 or 3 developers.

Beamboom
Beamboom
8 years ago

That doesn't change anything regarding the released titles World, and you know it.
Anyone can quit any job. It's irrelevant.

Fact is: They BOTH pay money to someone so that they don't do something for someone else. That is just how it is. And Sony spend more money on that than Microsoft. That's why they got more exclusives.


Last edited by Beamboom on 8/22/2012 11:11:58 AM

WorldEndsWithMe
WorldEndsWithMe
8 years ago

I think that's awful cynical, buying a company because you think they can help your brand isn't the same as handing them a bag of money to hold off on their release on competitors hardware. One is about ownership, the other is about vitriolic behavior.

TheHighlander
TheHighlander
8 years ago

There is a huge difference between the methods that MS and Sony use. MS explicitly purchases exclusivity to block games from appearing on other platforms. Their terms and conditions for XBLA releases automatically encumber developers with a timed exclusivity – part of the 'price' for selling via XBLA. As far as I am aware PSN doesn't involve that kind of restriction, and Sony's spending on games is directed far more at purchasing studios or commissioning games rather than paying a multi-platform developer to spike their alternate versions of a game – which is what MS does.

If anyone can't see that difference, then they are simply not looking.

Ben Dutka PSXE
Ben Dutka PSXE
8 years ago

One question, Beamboom:

When's the last time you heard of a game – any game – debuting as an Xbox exclusive, and then the developer completely switching teams and going PlayStation-exclusive with the next installment? Has it ever happened? I don't think it has.

The reverse has, however, happened several times. That should tell you something.

Fane1024
Fane1024
8 years ago

FWIW: Oddworld: Stranger's Wrath

Though the reason why it happened has to do with M$'s intransigence than with Sony offering money.

And, yes, it's not certain whether the next installment will be a PlayStation exclusive like the HD remake.


Last edited by Fane1024 on 8/22/2012 11:10:35 PM

___________
___________
8 years ago

yup it should.
and thats that $onys support SUCKS!
which developers have been saying for years!

Beamboom
Beamboom
8 years ago

Microsoft's strategy is just "the poor mans version" of Sony's strategy. I don't see either being more cynical than the other. It's just business.

But instead of arguing about this we should instead be happy that Microsoft haven't done like Sony or we would have missed out on several great titles that today are released for several platforms.


Last edited by Beamboom on 8/25/2012 7:50:19 AM

playSTATION
playSTATION
8 years ago

i downloaded joe danger within the first week of release way back when it was on psn. reading this article and finding this out, it just rubs me the wrong way. it really really really does.

BikerSaint
BikerSaint
8 years ago

"Thanks for the snub"

(from the Playstation fans that put you on the map)

___________
___________
8 years ago

first off it was a timed exclusive, and secondly you cant blame them.
there a indie studio they need all the money they can get!
especially in this market theres so many games up for offer so you cant exactly put your bets on the game selling well.
so when you get a chance to put the future at ease, of course your going to take it!
works well for me too, since $ony treats their fans like sh*t and i had the CC fraud problems i always download my arcade games off XBLA so this suits me perfectly!

i just hope this time they dont force you to do EVERYTHING in EVERY level just to unlock the next level!
it was so god dam frustrating!
ok replay a mission to get another star, but after that you should be able to just move on.
maybe tie it to a difficulty system or something, it just got so freaking frustrating having to play the same challenge over and over and over and over and over and over again just so i could unlock the next level!

saintaqua
saintaqua
8 years ago

It's okay with me if they stay on 360 now.
I won't be buying it either way. It's not a boycott it's just I feel they really don't care about their fans and I never liked the first one enough to finish it.

Ydobon
Ydobon
8 years ago

I don't think this isn't a big deal or a slap on the face. If you really like the ip then you are going to buy it on whatever platform. Good example would be kingdom hearts.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Unless you choose not to have a platform.

___________
___________
8 years ago

if you choose not to have the system than your simply not a fan simple as that!
i bought a wii just so i could play zelda skyward sword, just like i bought a 360 just so i can play gears, just like i bought a 3DS just so i could play RE revelations, just like i bought a vita so i could play uncharted golden abyss!
if your a true fan you go wherever the game goes, simple as that!

i dont remember hearing so much crying when so many crapcom and $E games skipped from ninty to playstation………..
FF and MG for instance.


Last edited by ___________ on 8/23/2012 8:03:40 AM

Corvo
Corvo
8 years ago

Funny, i wonder how MS would feel if halo ended up on the ps3 for 6 months before it landed on the 360. Because sony handed a big bag of cash to bungie and said "hey lets make a deal. We get this first and after our fans are done buying your game you may, release this to the others" Before the xbox 360 released, i remembered my ps2 being my prime RPG console and my cube being my 'when friends come over' console and my xbox being my shoot'em up console. Then the 360 was released… Fanboyism started up. I didn't think it would last long but i was wrong.

I remember when i would look at my 3 consoles and say "Hey, what should i play today" Now if i want to play my ps3 im a fanboy and my ps3 sucks and my graphics suck and i dont have crossgame chat.

EMax
EMax
8 years ago

There seems to be a hint of smugness (just my op) coming from the MS camp with this one. Traditionally though, this is a typical MS move. Stifling the competition is often way easier than making better products.

SmokeyPSD
SmokeyPSD
8 years ago

Yeah, unfollowed the developers twitter account and most likely won't pick up the sequel when it eventually reaches PSN. It was not only Sony but us behind PSN that made Joe Danger a success, the community behind it. Which just isn't there behind Microsoft for smaller developers. They throw money at exclusivity, they spruik the title, it doesn't sell and developer loses out from it not selling on a system that doesn't appreciate many titles of this nature.

Playstation gave them support, a chance to find an audience which would by not just throwing money at them. All this does is seed negativity.

SirLoin of Beef
SirLoin of Beef
8 years ago

Is Hello Games a big enough compnay/name that they can afford to brush off the boat load of cash the MS pushed their way?