Darksiders II hits store shelves next week, and the developers are proud of their product.
In a PSXE interview that will be published this weekend, the game's Associate Producer, Jay Fitzloff, answered various questions pertaining to the highly anticipated sequel.
When we remarked that so many different gameplay elements and mechanics are involved in the ambitious game, we wanted to know if this was difficult to create. After all, blending so many different styles and systems together is a challenge. And while Fitzloff agreed that it was indeed tough, he added that the team didn't mind the work because in the end, they were creating exactly what they wanted to create.
"When people ask us why there aren’t more games like Darksiders, we half-jokingly reply, 'Because they’re really hard to create.' We don’t mind all the hard work, though. We’re getting to create our dream game, and are excessively happy and proud with how it turned out. Personally, for the first time ever in my career, I’m planning on playing the retail copy on my home system on release day. Normally when you work on a project for two years, you’re so familiar with it that your copy of the game remains in the shrink wrap for all eternity. Not so with Darksiders II."
Look for the full interview this weekend and our review when the embargo lifts next week. I've dropped a few hints about my experience with DSII on our Twitter page but I won't go any further than that… By the way, isn't it awesome to hear a designer who is utterly pleased with the final result and really can't get enough of it?
Related Game(s): Darksiders II