Some gamers just didn't "get" Heavy Rain . And perhaps it's because for one of the first times in the industry, our minds took priority over our thumbs.
In speaking about Quantic Dream's new project, Beyond: Two Souls , studio boss David Cage told Edge that to him, this isn't necessarily about "fun" but rather about creating something meaningful; i.e., an "emotional journey." Said Cage:
"My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience. I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds."
Cage has previously called out other developers, asking them to do more with mature emotion and innovation in the realm of storytelling. Some video game "purists" will go so far as to say games like Heavy Rain aren't even "games" in the strictest definition of the term, but we doubt Cage would agree. This is simply about breaking boundaries and adding another level of artistic depth to the industry.
And hey, at my age, I'd much rather challenge my mind than my thumbs.