You shouldn't have too many problems with Dead Space 3 , because EA listened to both fans and critics when preparing this new installment.
According to what executive producer Steve Papoutsis told OPM UK , most of the significant new features are a result of fan feedback and criticism.
For example, in regards to the critically acclaimed Dead Space 2 , he believes they could've "varied the pace" better from start to finish. It got relentless toward the end and he believes more variety could've been implemented. There's also a brand new weapon system in DS3 (yet to be fully unveiled), which boasts a crafting or customization element that wasn't included in the first two titles. Lastly, in regards to linearity in the games, Papoutsis said:
"One of the knocks was: ‘well Dead Space 1 and 2 were very enclosed and very linear,’ so in Dead Space 3 we’re looking to open that up and give that idea of the beta path content (side quests) and more stuff to explore. We just want to continue to evolve what we’ve done. We felt like we did a lot of good things, we should keep doing those, but we should continue to push ourselves."
There's no doubt that Dead Space 3 will be one of the most anticipated titles of the generation. And if you have issues with it, speak up. They're obviously listening.
Related Game(s): Dead Space 3