And by smaller we don't necessarily mean less ambitious, we just mean smaller for the sake of added detail.

Darksiders II is slated to launch on August 14 and THQ really needs a good showing from the anticipated sequel. If they get it, developer Vigil Games will likely be tasked with making another title…but the public will sort of decide what it'll be like.

In speaking to Videogamer , lead designer Haydn Dalton said "more detail" could be added to the world if Darksiders III was smaller. But he also added that "the only people who can really shape if we do [another] Darksiders or not is basically the public."

Said Dalton:

"If Jason's [Rubin, President, THQ] sat there and we go and sell 4 or 5 million units, I'm pretty sure he won't say, 'Let's go and do something different now'. Maybe what he might do is turn around and say, 'We'll do another Darksiders game, but we'll try and reduce the scope so that we can make it even higher polished'. Because our scope is huge. Maybe he says, 'Bring the scope down a little bit, we'll still do another game but it's a lot more focused'. That's not such a bad thing to do either."

The world is bigger in Darksiders II when compared to the original title; in fact, it has been said that one section of the sequel's four game zones are about the size of the entire environment in the first Darksiders . But of course, gameplay is ultimately what matters and Dalton said reducing the scope could be a benefit to the overall experience:

"It depends on how much the reduction of the scope is, right? We've done a huge world in this one, but [though] reducing the size of the world might be seen as a big impact from a player point of view, you know what, we might do a lot more interaction within the world if the world was smaller.

And there might be even more polish, there might be a lot more animated things in the environment and a lot more detail or destruction or whatever it might be in the world because of a reduce in size. Rather than doing sheer square-footage, it's more like what can you do in less room by focusing on it, and depth [and] interaction within a smaller environment."

The biggest world with the most detail is probably something like Skyrim , but not as much is happening at such a constant and rapid rate as in something like Grand Theft Auto . The bigger and faster it gets, the tougher it is to maintain high levels of detail. Well, that's what the next generation is for, right…? More power needed!

Related Game(s): Darksiders II

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Temjin001
Temjin001
9 years ago

While I have no doubts more power could make it easier to produce more detailed gaming worlds, I do think Jason's comments also lend themselves to the added labor that goes into filling in a world with lots of square footage. As Ben pointed out, GTA, and I'd say AC included, is quite a bit more lively than anything we've seen from Darksiders. I think this has a lot to with the size and budget allotment for the production team. I'm sure Rockstar has far more man hours applied to a GTA than Vigil has for a Darksiders game.


Last edited by Temjin001 on 7/27/2012 10:57:30 AM

Pyramid
Pyramid
9 years ago

Pestilence or Famine?

Akuma_
Akuma_
9 years ago

Replaced them with Strife and Fury.

YashaZz
YashaZz
8 years ago

I have the idea the next installment will share 2 protagonists, them being Fury and Strife. And then in the end they would reunite with Death and War for 1 final battle.

___________
___________
9 years ago

dont really care about the scale, as long as they bring back war!
pissed me off so much how they ended the original darksiders on such a cliff hanger than instead of answering the questions and finishing the story, they take you on a side tangent instead!
its like erasing the godfather 2 and making it the same story from a different perspective.
this is exactly why it pisses me off when developers use cliffhangers.
1 you never know if the game will actually release!
especially in this climate games are getting canned left, right and centre!
and 2 by the time the games actually out to conclude the story 3 or so years have passed and you have already forgotten everything anyway!
i wish more series could be like mass effect.
they all have individual stories, but are also part of 1 story.

xenris
xenris
9 years ago

I think that the stories are going to overlap. I'm pretty sure you will get the answers you want. I think Dark Siders 2 is going to the end of Darksiders 1 and passed that a little bit. Thats what I got from interviews at least.

If its a self contained story that weaves in with the first thats cool too. After all its the gameplay of Darksiders that I'm after.

Akuma_
Akuma_
9 years ago

It has been made very obvious that DS2 is going to be a story which will help us understand events in DS1.

They always intended on making this game a series, which means they always intended on finishing the fight that war started.

Have some faith for once, DS2 will be great.

Akuma_
Akuma_
9 years ago

Hmmm.

DS1 had a smaller scale and not much in it. DS2 has a huge scale, not sure whats in it yet. But so far I prefer bigger environments.

The third game will either be Strife or Fury, or both, or all? and will have co-op.

Nerull
Nerull
8 years ago

I wasn't blown away by the orignal's demo, but I liked the premise since I first heard the previews.
From the looks of it I will likely jump in for the sequel, but sadly both time and budget reasons keep me buying games from ebay and waiting for markdowns.

Much the same as music, I like too many to support them all.


Last edited by Nerull on 7/29/2012 3:44:13 PM

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