And by smaller we don't necessarily mean less ambitious, we just mean smaller for the sake of added detail.
Darksiders II is slated to launch on August 14 and THQ really needs a good showing from the anticipated sequel. If they get it, developer Vigil Games will likely be tasked with making another title…but the public will sort of decide what it'll be like.
In speaking to Videogamer , lead designer Haydn Dalton said "more detail" could be added to the world if Darksiders III was smaller. But he also added that "the only people who can really shape if we do [another] Darksiders or not is basically the public."
"If Jason's [Rubin, President, THQ] sat there and we go and sell 4 or 5 million units, I'm pretty sure he won't say, 'Let's go and do something different now'. Maybe what he might do is turn around and say, 'We'll do another Darksiders game, but we'll try and reduce the scope so that we can make it even higher polished'. Because our scope is huge. Maybe he says, 'Bring the scope down a little bit, we'll still do another game but it's a lot more focused'. That's not such a bad thing to do either."
The world is bigger in Darksiders II when compared to the original title; in fact, it has been said that one section of the sequel's four game zones are about the size of the entire environment in the first Darksiders . But of course, gameplay is ultimately what matters and Dalton said reducing the scope could be a benefit to the overall experience:
"It depends on how much the reduction of the scope is, right? We've done a huge world in this one, but [though] reducing the size of the world might be seen as a big impact from a player point of view, you know what, we might do a lot more interaction within the world if the world was smaller.
And there might be even more polish, there might be a lot more animated things in the environment and a lot more detail or destruction or whatever it might be in the world because of a reduce in size. Rather than doing sheer square-footage, it's more like what can you do in less room by focusing on it, and depth [and] interaction within a smaller environment."
The biggest world with the most detail is probably something like Skyrim , but not as much is happening at such a constant and rapid rate as in something like Grand Theft Auto . The bigger and faster it gets, the tougher it is to maintain high levels of detail. Well, that's what the next generation is for, right…? More power needed!
Related Game(s): Darksiders II