The PlayStation brand thrives on exclusives. So retaining the IP rights to fantastic new projects would be a top priority.

But things don't always work out. In speaking at a Develop Conference presentation, as reported by Edge , Sony Computer Entertainment executive producer Pete Smith explained the situation concerning Playdead's critically acclaimed Limbo :

"There are obvious benefits to keeping it, but also to giving it up: you're way more likely to get the deal. Remember, 100 per cent of nothing is nothing. A publisher is much more likely to commit to marketing and merchandising if they own the IP.

Sometimes all we want is protection so [devs] don't make a game, finish it, then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground."

But Sony didn't get the rights to Limbo , as the developers ended up signing with Microsoft, which allowed the title to release first on Xbox Live in July 2010. The game didn't hit the PlayStation Network and PC until a year later. If you missed it, be sure to check out our review ; it's easily one of the best downloadable experiences of the generation.

Related Game(s): LIMBO

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Underdog15
Underdog15
8 years ago

Agreed.

Beamboom
Beamboom
8 years ago

Not much of a shame if everyone wins, is there? 😉

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Game was overrated anyway.

Ben Dutka PSXE
Ben Dutka PSXE
8 years ago

Was not.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

The thumbs have it 😛

Ben Dutka PSXE
Ben Dutka PSXE
8 years ago

We're on a PlayStation-oriented website referring to a game that was exclusive to the Xbox for a year.

……hardly reliable result. 😉

Oxvial
Oxvial
8 years ago

Game appeared on Ps3 anyways ,it was fun 😀

___________
___________
8 years ago

yes it was overrated.
theres many, many downloadable games out there which are better yet scored lower.

___________
___________
8 years ago

why does that not surprise me?
just goes to show the greed of $ony knows no bounds!
gotta love the "Sometimes all we want is protection so [devs] don't make a game, finish it, then go to one of our rivals."
and what about the developers?
wheres their "protection"?
whats saying you dont buy the IP rights off them, than go give the license to another developer and leave them to rot?
yup, as i said typical $ony!