Honestly, nobody really knows what will happen if the TimeSplitters 4 Facebook campaign is successful.
Obviously, the fans know what they want, and Crytek – the team that absorbed original TimeSplitters developer Free Radical – knows what they want, too. The only problem is that despite Crytek boss Cevat Yerli's love of the now-classic FPS franchise, publishers just haven't gone for it in the past. So if TS4 does come to fruition, it may have to be through the developer's free-to-play model, GFACE, which all future projects should utilize at Crytek.
In speaking to Videogamer , Yerli said publishers just haven't bitten at the idea of a new TimeSplitters effort.
"I wish we would develop it. We can’t develop it the way Free Radical had started it before we acquired them. When we looked at it – and again, I love TimeSplitters, I’m a huge TimeSplitters fan particularly of the multiplayer part. I love the idea, I love the brand, I love everything – but the publishers don’t. That’s reality. And I don’t want to spend our own money on the project in a retail business.
"So let me say it this way: I love the picture of a TimeSplitters running on GFACE. So if we get enough fans, being loud enough…"
The only problem is that some gamers aren't big fans of the free-to-play model, as they're concerned about the microtransaction approach, which could result in a game that is only a shadow of past entries (unless we pay, of course). What's your take on the issue?