Those of you who are looking forward to the next generation should realize something: In one way, you've already sampled the future.
Much has been made of EA's vaunted Frostbite 2 engine; it powered Battlefield 3 and Need for Speed: The Run (but made its biggest impact with the great-looking BF3). Now, EA is saying that the engine has a long way to go and in fact, it was initially designed with the next generation of hardware in mind.
Speaking to Gamasutra , EA Games label boss and former DICE CEO Patrick Soderlund said they needed to "build something that can scale." Hence, this is only the beginning:
"I'll be honest with you, Frostbite 2 was built for the next generation. That's how we started it. We had that in mind and we said, 'We're going to have to build something that can scale.' It doesn't mean that what you see in Battlefield 3 is the end state. That's the beginning; that's where we start and then we go forward. But we have a tech base that makes me feel really confident in how we're positioned for what's going to come in the future."
Frostbite 2 will make another appearance in the upcoming Medal of Honor: Warfighter , and Soderlund says developer Danger Close is working on stuff "you couldn't see in Battlefield ;" i.e., taking things a step further. That's the key- Pushing the engine each time it's used so as to take advantage of the aforementioned "scaling." New engines allow interactive experiences to progress…right, Activision?