As much as some may hate to admit it, graphics remain a supremely important aspect of this industry.

And so long as this remains a form of entertainment that includes visuals, there's no doubt that what we see will always have a significant impact on the experience.

But shouldn't we be reaching beyond that now? Shouldn't this ever-advancing industry be about more than flashy graphics at this point in time? Well, to some extent, yes. One could point to Quantic Dream's Beyond: Two Souls and go, "See, the focus there is on writing and character development and telling a dramatic, emotional story, complete with interactive freedom." At the same time, we have to ask ourselves the important question: Would it be half as immersive and impressive if the graphics weren't so amazing?

The better we see and understand a character's face, the more we're absorbed into the story, at least from a passive standpoint. From an active standpoint, we have to concede that the more realistic something appears before us, the more likely we are to become sucked into that admittedly fake universe. So perhaps it's perfectly natural for us to gravitate toward the slick and the highly technical. Maybe the refined graphics are part of the reason why interactive entertainment continues to grow; "a picture is worth a thousand words," yes? So shouldn't that picture be as good as possible?

As much as we all used our imaginations (which is great) to picture the look on a little sprite's face when that heart popped up over its head, it just isn't the same as seeing real emotion on a real-looking face. That's probably the long and short of it, right there.

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THEVERDIN
THEVERDIN
8 years ago

I guess it depends on the game. Look at COD the graphics aren't on the same level as BEYOND but the gamers don't seem to care.

AshT
AshT
8 years ago

Personally graphics matter to me a lot, i like to play well polished games, if graphics aren't good on a game it just puts me off

LimitedVertigo
LimitedVertigo
8 years ago

Has a lot to do with the gamer's age I think. Growing up in the late 80s and early 90s I've grown to appreciate gameplay far more than graphics. Hell, look at FFXIII…I thought the game had amazing graphics but compared to other FF titles it really lacked gameplay wise.

Anyone that plays/buys games on graphics over gameplay are idiots IMO.

Rogueagent01
Rogueagent01
8 years ago

Not just your opinion I also think the same way. Graphics are really the last thing that factor into my opinion of a game. Like you I have played games now for 30 years and am more than satisfied with a game as long as the gameplay is good. One example that I have been playing a lot of lately is Farm Frenzy 2, it is a Mini and has graphics that would make many people cringe and yet I find myself addicted to it.

I will say this though, I'll never put a game down that has good gameplay/mechanics and say "the game isn't for me, its graphics are too good". So please people don't get me wrong I like graphics, but I am content without them so long as the gameplay/mechanics/story are upto par.

AcHiLLiA
AcHiLLiA
8 years ago

If u balance out the two, I think it can do just fine depending on the gamer's eye.

firesoul453
firesoul453
8 years ago

unfortunately….

LimitedVertigo
LimitedVertigo
8 years ago

You…………slut

AcHiLLiA
AcHiLLiA
8 years ago

how do u know if that's a woman?

LimitedVertigo
LimitedVertigo
8 years ago

Men can't be sluts?

Fane1024
Fane1024
8 years ago

Given the origins of the word, it's a stretch.

Just like men/boys can't ever be virgins: they don't have the requisite parts.


Last edited by Fane1024 on 6/8/2012 5:32:11 PM

WorldEndsWithMe
WorldEndsWithMe
8 years ago

To me it depends on the type of game. For instance Heavy Rain needed those polished visuals because after all it is focused on cinematics and emotion so you know you want to see some realistic people in there.

I also think FPS games should look top notch because the gameplay is simple and the areas are limited so it better damn well be flashy and pretty.

Something like an RPG doesn't matter quite as much because it's about the story (hopefully) and a lot of strategy. This leaves lots of room for stylization too.

You want your fighters to look great because there isn't much to those games at all.

I could go on and on.

kraygen
kraygen
8 years ago

I think that's exactly how i feel. Your graphics should fit your game, just like your music should. A great game takes all it's elements and blends them together well, if any part of it doesn't fit, well then you end up with bad cake.

Deano34249
Deano34249
8 years ago

For me, its all about a very deep, well thought out story, with appropriate character development. However, along with these attributes, top notch graphics can only enhance the experience and further immerse you into the environment while playing.

ulsterscot
ulsterscot
8 years ago

gameplay trumps graphics every time

ethird1
ethird1
8 years ago

I earlier posted a brand new RPG for the cellphones by SquareEnix. It is an OLD SCHOOL 2d rpg. I want to play this on my PS3 or Vita so badly I can't stand it.

However, certain games you want the best graphics you can get. 3d fighters you want the best graphics you can get. Racers you want the best graphics you can get.

Some games, like Castlevania SoTN, looks great in old school 2d. But can you imagine what it would look like in NEW SCHOOL 2d? I think it would be awesome.

The reason I like 2d rpgs is because 3d rpgs you have to walk around …. a lot. Sometimes I get the feeling that the newer rpgs fill the HOURS PLAYED bit by adding more places to lose time by walking around.

I could go on and on, but if you are one of those who thinks graphics arent important, you should not be gaming. Don't give me that, well, I love graphics, but not at the expense of gameplay.

See Uncharted and I dare you to argue with me about great graphics not important.

ZenChichiri
ZenChichiri
8 years ago

Here's the thing that I believe is the catch with graphics these days. Graphics are there to initially wow us into a sense of wonderment for the game. It's the hook to makes us immediately more interested in what the entire package has to offer. Graphics are therefore important in getting players to look further into the game, as games that show off a less than stellar graphical presentation will not pique as much interest (even if other elements are fantastic).

This isn't the case for all players, but in general I believe this to be true (you know, the general masses and all).


Last edited by ZenChichiri on 6/8/2012 2:46:13 AM

Beamboom
Beamboom
8 years ago

Best graphics obviously has the biggest *immediate* impact amongst gamers. Looks matter in every aspect of our lives. A great picture gives a better first impression than a poor picture. It's that simple.

But I can honestly say there is no direct relation between graphics and how high I rate a game in my collection. Some of my most memorable gaming moments recent years have been in games that's been both buggy and visually underwhelming. Fallout is the prime example of such a game for me.

But if we put this into the context of the next generation consoles, I see many comments in these regards are saying, "we don't need things to look better than <this or that trailer or title>":

I expect the *real* revolution with the next gen to happen behind the scene, so to say. The stuff you can't immediately *see* but will be discovered once you start playing. Simplified: The machines ability to have more stuff going on at the same time.
And that will be a revolution that fits my preferences in gaming perfectly and is the main reason why I am so incredibly ready for a hardware upgrade.


Last edited by Beamboom on 6/8/2012 4:52:16 AM

Ludicrous_Liam
Ludicrous_Liam
8 years ago

Yeah, that's the thing – people don't notice the small details, they just notice the lack of them.

And it's true: Put your average casual gamer in the Nepalease village level of Uncharted 2 (I'M SORRY – I just can't help but include Uncharted in everything. It's just…soooo good. And not linear. :P), and ask them about their experiance. They'll likely say "I walked through a village, said hi a few times and sniffed a cow's….y'know". They wouldn't have noticed the finer details like how it is the perfect pace-breaker from the non-stop action, how specific motifs are maintained in the writing (with Tenzin, whom you can't verbally communicate with) & art direction, mainly the colours used to elaborate the emotional state of Drake. It's all little details like this that make it the experiance it is, even if you don't immediately notice them.

Whoops…bit of a tangent. But atleast I've started my goal of your conversion. xD

Beamboom
Beamboom
8 years ago

That village level in Uncharted 2 is just about the only thing in that game I remember with unreserved joy. It was *excellent* for all the good reasons you list.

I got stuck in that game right after that village, where I am supposed to follow an old man through an icy passage. I didn't figure out where the directors wanted me to jump next and that was the last drop, I shouted "screw this" and never bothered returning to that puppet mastery. Give me a friggin' movie to watch instead of plaguing me with that nonsense. That's my opinion about Uncharted, summarized. 😉


Last edited by Beamboom on 6/8/2012 6:02:00 AM

Ludicrous_Liam
Ludicrous_Liam
8 years ago

Wow, Wow…WOW – you didn't even finish Uncharted 2!?

Beamboom
Beamboom
8 years ago

I had this very rare realization while playing Uncharted 2: I was really just playing to see the next cut-scene. I didn't care for the gameplay at all, it was merely a hindrance. At least it's a compliment to the cut-scenes, if nothing else.

When you say that Uncharted is not linear I'm quite frankly curious as to how you define linear. I don't think I've ever in my life after "Dragons Lair" in the early 80s played anything with a more linear gameplay than Uncharted. The whole game, through my eyes, is just one big stable of scripts. Absolutely everything is predetermined. No real AI to speak of anywhere, no space to do anything creative, just pre-scripted behavior along a predetermined, narrow trail. That is as linear as it can get, my friend.


Last edited by Beamboom on 6/8/2012 8:48:57 AM

Ludicrous_Liam
Ludicrous_Liam
8 years ago

I think it's more you playing it in a linear fashion, than the game being linear itself. The A.I always closes in on you if you stay in one place, and if you're not looking, they will flank you, so you're constantly have to change positions. Alternating between gunning and hand-to-hand combat is free-flowing and can be as varied as you like – depending on how creative you are. You can choose between doing certain parts stealthly or just guns blazing – again, depending on how creative you are, & you can search around for treasures at just about any time, with atleast 15 of them being extremely difficult to find.

Yeah sure, the exploration is linear, as are the set-pieces. But them two are practically the only things that are straight-up linear i.e There's only one way you're gunna do it. Even then you're jumping onto trucks at 50mph, fighting in a collaspsing building, exlporing an ancient sanctuary purched on huge mountains – so it's not as if they're "narrow".

EDIT: What's up with all the thumbs down? Don't tell me there are MOAR people who are anti-uncharted!?


Last edited by Ludicrous_Liam on 6/8/2012 9:05:29 AM

bigrailer19
bigrailer19
8 years ago

Beam won't ever agree with you no matter what you say. Ive tried and given up. He doesn't see he's in the minority. 😉

Everyone has preferences though. Beam, like you said, you were playing to see the next cut-scene. While I was playing to see the characters and story progress. I personally find the gameplay satisfying for all the reasons Liam mentioned. But more for me are the stories and characters.

About the graphics. Besides being the best looking games this generation, the level design is prettygreat. It adds variety to me that most games besides open world games give you. You say it's linear but I only agree on the story. Yea the story is linear because ND is telling a story. Shouldn't be faulted for that. Buy the amount of paths and ways to do things in each area during actual gameplay leaves it far from linear. You can scale buildings, sneak through alleyways, interact with surrounding environments, stealthily attack, shoot through 2 clips in 10 sec. The gameplay is up to you.

The fact that you gave up cus you couldn't figure out where to go next "in a linear game" is kind of a terrible excuse to quit playing a game. Unless you just wernt enjoying yourself. But still… Anyways even after I said your decision couldn't be detered here I am pleading my case in Uncharteds favor. Your missing out. Any person that loves a total package would enjoy Uncharted.

You know your beloved ME is pretty dang linear too, I mean for an "RPG". So I wouldn't go around claiming you can't play Uncharted because it's linear nature and predetermined outcomes. Because besides dialogue choices, there's one way in and one way out of each mission/level/area. Yet you love it! And why? Because the stories and character progression is so great. Just like Uncharted! Although admittedly very different games! 😉


Last edited by bigrailer19 on 6/8/2012 10:21:06 AM

Beamboom
Beamboom
8 years ago

@Liam: Buddy, there is no exploration in Uncharted.

But each to their own, there's nothing wrong with Uncharted per say. It's just not for me. We should all be happy that there is such a diversity in gaming. It enables us *all* to find our very special, individual gems.

I know of others that are the exact opposite of me: The very linear gameplay is how they are used to do their gaming, and my impression is that they seem to get confused or disoriented by very open games where they don't know exactly what to do next or have one dominating narrative to follow. That's how they prefer things. And you know what; that's perfectly fine too! 🙂

@Big: Oh I know perfectly well I am in a minority, and not just in these regards. I've suffered as a minority many a time around here. 😀
I don't think that should make any difference though. I am who I am, and this is how I feel about these kind of games.
The reason I quit Uncharted 2 was of course because I didn't particularly enjoy it. If I had, I'd kept going. And yes, the story plays a big part here. It has to, cause the gameplay in itself is not much to talk of.

I agree with you in regards to Mass Effect though, in particular ME3. But at least we are given a decent *illusion* of freedom there, much more so than Uncharted. You got the different classes, equipment and choice of companions that makes you feel like your experience is pretty unique, although it's obviously not.

Plus, you got those moments where you feel like your input actually counts. That's completely missing in Uncharted.

But don't get me wrong, Uncharted is a *fantastic* franchise for those who are into it.


Last edited by Beamboom on 6/9/2012 7:49:20 AM

bigrailer19
bigrailer19
8 years ago

Beam- I was just giving you a hard time. Hence why I said "Everyone has preferences though."

But for me, and the reason the Uncharted games are my favorites is because of the stories. I really like the whole idea of hidden treasures and the underlying story of Drake.

Ludicrous_Liam
Ludicrous_Liam
8 years ago

Well…damn, I like open world games as much as I do Uncharted – hell, the reason I bought my PS3 was for GTA4! – but that had nothing to do with how linear it is or isn't. It's because it's fun – and so is Uncharted! I really think you just went into it with the wrong mindset. One of my friends, 'TheCanadianGuy', was exactly the same. If you see it for what it is, you will enjoy it. I am adament that you – and anyone who would play it, including my dad (yeah, for real xD) – would, with the right mindset.

It reminds me of when I first played LittleBigPlanet (1). I played until the 4th curator – the 'Mexican Mines' – and then stopped playing it, because I was never intrested in it – infact, the only reason I bought it was because it was £6 new. But then I came across a website which hosted a number of 'Creator Closeup' videos. They showed creator's levels in create mode, while they talked about how it all came to be. This sorta triggered a creative spark in me, and alas, another LBP creator was born. But this was because I went into the game with the RIGHT mindset. Otherwise, I'd have dismissed it as a kid's game and moved on.

Just an example, but, y'know, food for thought 😉


Last edited by Ludicrous_Liam on 6/8/2012 1:17:02 PM

Killa Tequilla
Killa Tequilla
8 years ago

Beam is right though, Uncharted cant possibly be any more linear. Its the most linear of linear games. Yet very fun.

TheCanadianGuy
TheCanadianGuy
8 years ago

if i may chime in here for a minute. L is right when he said i was the same way when i first played Uncharted 2.

i was very impressed with what ND had created the tech. writing. VO. all that but like boom i did think it was pretty linear. it felt like it was holding my hand the entire game. but as L said i think i just went into it with the wrong mindset. or maybe it was all the hype at the time. but something just didn't jive for me.

so after awhile i decided to jump back in and just accept it for what it was a linear. 3rd person action/adventure game. and i had alot more fun with it. it finally sunk in.

i could say a bit more but i'm dying of heat in my room today i gotta get out of here xD


Last edited by TheCanadianGuy on 6/8/2012 3:39:47 PM

Rogueagent01
Rogueagent01
8 years ago

I am another one in the minority that did not like Uncharted. I played the first one(and platinumed it) and was just left with the feeling that the game was made for the masses. It is far to linear, the shooting requires very little skill, and the platforming is something I just don't enjoy. I felt like it had a chance for me until I got to the Crushing difficulty and found it was not "Crushing" at all.

I absolutely understand why others like it as much as they do, but it just isn't for me. ND definitely knows how to put together a game it just seems that they have yet to put one together with the things I have in mind, that is also why I am hoping "The Last of Us" doesn't end up being too similar to Uncharted as that will really disappoint me.

bigrailer19
bigrailer19
8 years ago

Rogue- I definitely think The Last of Us won't be like Uncharted. I heard the focus is on other aspects of gameplay. Certainly excited for it as well.

And although I respect your opinion on Uncharted, I can't disagree more about everything you mentioned, from the shooting to the platforming. The linearity I definitely disagree with. I think like Liam said people have the wrong mindset going in. Yes, the story is pre-determined and linear. That's how ND was able to tell a great story. But if you look at certain situations in the game there is many opportunities to mix things up, you really have to take full advantage the game has to offer to really appreciate it.

But I don't mean to come off like I'm forcing something on you, that you didn't enjoy. Cus if you didn't, you didn't and that's fine by me. Just like discussing it is all. I mean it's my favorite game(s).

Geobaldi
Geobaldi
8 years ago

Add me to the minority that didn't enjoy the Uncharted series. It's more interactive movie then actual game if you look at the series as a whole. Though you could say the same about the Metal Gear series, but at least in those there was more to do and various ways to complete objectives. The Uncharted stories were great yes, but as games, I never could recommend them to people.

Ludicrous_Liam
Ludicrous_Liam
8 years ago

I…I…I can't believe you people xD

Beamboom
Beamboom
8 years ago

Liam, I bought my PS3 for GTA4 too! How cool.

You guys are probably right that I started playing with the wrong mindset. I were blinded by the hype and expected something much greater, but eventually I just grew so incredibly *tired* of following orders. "Go there. Do that. Dodge here. Kill this. Jump there. In that order. Do it… NOW.".

And this is where I should explain a little bit about me and how I tick: I can't *stand* taking orders. Can't stand being someone's puppet.

Let me try to make up a typical "Uncharted scenario":
Imagine a level where there is a locked gateway in front of a mansion. You are supposed to enter that mansion.
Had this been Uncharted I would then typically have to climb the gate following a specific pattern to get on the other side and unlock the gate for my companion. That's that, next cutscene and so the story continues.

Well, if I were playing that game, the most obvious path is by far the least interesting. First I'd want to walk around the mansion following the fence, looking for a hole to sneak through. Or maybe a tree to climb and jump over the fence? Maybe even there is a cave somewhere, with a tunnel leading to the basement to the house? Wow, how cool that would be! Maybe I found it, maybe I didn't but at least there was a chance that I could.

But no, not in Uncharted. There you SHALL climb that bloody gate in THIS particular way, and trigger the right scripts along the way. "Shut the F*CK up and do as we say, puppet!"
The path you are forced down is so narrow that it even matters in what order you take down the guards. It's all, to the finest little detail, decided for you.

Christ, how dull such games are. Sorry, but I get frustrated just by writing this made up example. Like I've said before: Gimme the god damn movie and get it over with.

… And that is where we end up: Discussing Uncharted like we would discuss a movie. Do I like the *story*? The characters? Not much talk about the gameplay at all, cause that gameplay is, after all, nothing we haven't already seen and played numerous times.

It's not even fun to climb that imaginary gate. I just have to do it… To see the next cut scene. To let the movie continue.


Last edited by Beamboom on 6/9/2012 6:49:22 AM

Ludicrous_Liam
Ludicrous_Liam
8 years ago

It really isn't as scripted as you're making it out to be. Minus the sneaking mission from UC2 (chapter two) – where it actually makes sense to dispose of the guards in a specific order – not once do you have to take guys out in any order.

Let us try this again: Pick out an actual level from Uncharted 2, say the Nepal level on chapter 5. Just after the bus crashes, what did you do/think you could do?

EDIT: Were you too (initially) disappointed with GTA4? I got bored of it within a week. Heh, whoops…£300 down the drain (or so I thought!).


Last edited by Ludicrous_Liam on 6/9/2012 9:29:05 AM

Beamboom
Beamboom
8 years ago

Uncharted: Well the levels where you are only shooting guys it doesn't matter with the order of course. But still, when you restart that map (if you die or something) haven't you reacted on how insanely similar the next playthrough of that map is? Everything happens exactly like last time. It's like moving, mechanical targets. Script after script after script after script.

Gta4: Oh boy tell me about it. Won't be a long discussion there, cause we agree. GTA4 was a huge letdown for me too, after the initial thrill of having a new GTA wore off.
It took me a while before I could admit it to myself, the disappointment were almost too much to handle. After GTA:SA I really thought not even the sky were the limit for this franchise.

Then along came GTA4, with the dark, moist (does it ALWAYS rain in GTA4???), grey world where everything were either dumb, ugly or tragic. All that were fun had been toned down or replaced with something less fun.
I thought even the radio channels were duller than before. Easily the worst GTA ever since it went 3D.

I have high hopes for GTA5 though!


Last edited by Beamboom on 6/9/2012 10:27:48 AM

TheCanadianGuy
TheCanadianGuy
8 years ago

ha i bought my PS3 for GTA IV to! looks like it was quite a system seller. i liked it i didn't love it as much as GTA 3 VC or SA. (just ask Liam how much i played those games i to ashamed to admit it myself Lol) but i still liked GTA IV fine enough.

Beamboom
Beamboom
8 years ago

Well, yeah, allow me to moderate myself here: With GTA 4 I've spent well above the average of hours I usually spend on a games, so from that perspective I did get my moneys worth. But as a GRAND THEFT AUTO, that almighty dome of open world gaming, it was a letdown for me. I've had a lot more fun in Saints Row than I ever did in GTA4, to put it that way. And it's not supposed to be like that.

San Andreas is my favourite so far. And that's also part of the explanation here: I *could* not be happy with the next GTA unless it built upon what they started in SA. It was impossible. And GTA4 were a completely different beast in my opinion.


Last edited by Beamboom on 6/9/2012 11:08:06 AM

TheCanadianGuy
TheCanadianGuy
8 years ago

yeah SA is probably the best but i would say GTA 3 is my all time favorite game not only for what it did for videogames. but also what it did for me personally i played games before it but i'd say playing GTA 3 for the first time when i was 12 was the moment i truly became a "Gamer".

and yeah i understand everything your saying about IV i suppose i feel the same way. Rockstar took a more realistic approach which i liked in someways and didn't like in someways. but like you i definitely want V to get back to the good ol GTA style.

even still i've probably spent more time in Liberty City than anywhere else this gen. 4 playthoughs of IV 3 playthoughs of lost & Damned And 5 of gay tony. ( The latter being the best of the 3 IMO) so yea i've definitely got my money worth out of that bad boy.

Ludicrous_Liam
Ludicrous_Liam
8 years ago

Something just didn't click with me & GTA. Can't quite put a fine point on it, but I think it was how much slower paced it was compared to previous GTAs. AND NO PARACHUTES! What were they THINKING!? But, going back to it after a couple of years, it is actually a very, very good game. Infact, the only thing that I don't like is the sub-20 framerate as it is at times, & the blurring in the distance is just too much. Plus the generally 'muddiness' of the graphics. Looks a lot better on the 360, as much as it pains me to say it xD

Anyway, back to Uncharted. I think I should make a confession: I never actually bought Uncharted 2 for it's single player. Yes, shoot me down, tear me limb from limb, but it's the truth; I bought it for it's multiplayer. And I think it's the multiplayer that really shows how fun Uncharted is, ESPECIALLY the coop. There are so many tactical decisions – y'know, the sorta stuff you like – that you can use, and you really see the gameplay shine because of it. Don't get me wrong though, once I played the single player I knew it was the better portion of the game.

Even still, I really wish you'd give this game a chance. Hell, if you buy it I'll even go through coop with you! Me & you, back-to-back! 🙂


Last edited by Ludicrous_Liam on 6/9/2012 1:25:51 PM

TheCanadianGuy
TheCanadianGuy
8 years ago

no parachutes was one of the things that really let me down to. thank god they brought them back in gay tony. its awesome skydiving down on Liberty City!

if that ever happens and you guys need a 3rd player you know who to call 😉

Beamboom
Beamboom
8 years ago

One of my regular coop buddies and I actually did try the coop maps in Uncharted 2. And you are probably going to severly hate me now, but we didn't find it to be anything out of the ordinary. It worked, it looked good of course, but it was like all those multiplayer modes that you find in most shooters: They are "just there". They work, but miss something compared to the best in class. And around that time I think we were coop'ing the hell out of Saints Row 2 and Mercenaries 2 (yeah… Sucky game but fun coop), and found them to be much more compelling.

CanadianGuy, man you gotta be THE biggest GTA fan I know of. It's just too cool.

Many say that they think that the GTA5 trailer looks like a continuum of GTA4. I strongly disagree. I think it looks way more like it's back to the roots, sunshine, blue sky, summer outfits, the entire *spirit* in the GTA5 trailer is just entirely different.
So yeah, I got a feeling GTA5 will rock, and rock hard. Just like the GTA3-series games.

The worst part is that I've got the expansions for GTA4 too, it's collected right there on a GOTY-disc I got dirt cheap, I've just not bothered starting to play them. Says it all about my relation to gta4, really. It's sad. I really look forward to gta5 just to get the fourth washed out of my blood.

… Man I get psyched for GTA5 now, just by talking about it. Totally wound up. It'll be crazy.


Last edited by Beamboom on 6/9/2012 3:05:10 PM

TheCanadianGuy
TheCanadianGuy
8 years ago

yes i'm a huge fan. GTA is very near & dear to me. the 3 of them pretty much owned my teenage years those are memories i'll cherish all my life xD.

i feel the same about the V trailer watching it i really get that vice city. vibe. and the jet flying by at the end just screams san andreas. so i'm confidant Rockstar is gonna get GTA back on track! *Fingers crossed*

i think you should at least give gay tony a try its really more like SA than IV. its just more bright an colourful and fun and happy. not so dark & grey and miserable like IV.

as far as UC2 co/op i'll let L explain that. he covers uncharted. i cover GTA 😛

Ludicrous_Liam
Ludicrous_Liam
8 years ago

"you are probably going to severly hate me now"…uh, YEA – words right of my mouth! Seriously, I've played most coop games this generation – RE5, Skate 2, LBP, COD, RDR, KZ3, Lost planet 2, NG2, GTA4, the lot of 'em – but Uncharted coop is so much different. I mean, you did play it on crushing, right? It's not worth playing unless it's crushing. And Uncharted 3 really expanded on it, adding kickbacks & boss battles which are really fun, and the difficulty level is hightened even more.


Last edited by Ludicrous_Liam on 6/9/2012 3:55:37 PM

Beamboom
Beamboom
8 years ago

@Canadian: Yes, I too get VC and SA vibes from the trailer.
I'll have to take Gay Tony on a ride. Maybe as a warm-up before Gta5 is released, when we get the date. Should be perfect for that.

@Liam: It's a while since we did play those coop missions now, and we didnt play that long before we stopped playing, so my memory is a bit rusty. But the problem, as far as I can recall, was two things:

1) We were just thrown into the action. Think it was a street in a city, some guys were attacking us. We didn't know who or why at all. They were just… Guys. Gunmen. No story, no nothing. That was demotivating, since we mainly (well, more or less exclusively) play campaigns in coop. That's what we love. So we went like, "uh, ok, guess we gotta kill these guys then". It made the entire experience incredibly generic to us.

2) Again I come back to the scripting and linearity: When we died and restarted the coop mission, they were *exactly* the same. Like invisible stumbling threads on the ground (that's techincally what's triggering the scripts, you know) the events unfolded carbon copy of the other times we did that map.

But there might be SOME salvation in this: Mass Effect is THE franchise for me this gen. And we didn't like the coop in Mass Effect 3 either, neither of us. Not one bit. It was just attack waves. Booooring. We want STORY and PURPOSE.

But please notice we are *really* picky when it comes to coop. We know exactly what we want. The perfect coop-game contains the following:

Each player should be able to pick a character, and preferably customize it. It doesn't have to be full character creation, but *some* kind of "ownership" between the player and the character should be there. At least a weapon setup or maybe a couple of outfits or armour. Just *something*.

All players should feel involved in the story. This is where Resistance 3 failed so hard. The coop buddy is never seen anywhere in the cut-scenes.

And above all: Full campaign coop. That's the real deal, accept no imitations. Saits Row 2+3, FEAR3, Resistance 3, Resident Evil 5, Borderlands, Dead Island, all the Lego games, Ultimate Alliance 1+2, Rayman Origins… To mention but a few who feature full coop. There's no *need* for coop aficionados like my buddies and me to settle with coop fragments tagged onto a main game. And, well, that's how I would describe the Uncharted coop.


Last edited by Beamboom on 6/10/2012 7:08:10 AM

TheCanadianGuy
TheCanadianGuy
8 years ago

@Boom haha yeah that sounds like a good idea. i do that with alot of new sequels whenever a new installment is coming play the old ones as a lead in to the new.

Darth Koth
Darth Koth
8 years ago

I've always thought it would depend on which generation you asked, I've been gaming since about 1983 starting with a ZX Spectrum, I've played with 2 colours on screen and watched that jump to 8 and so on, so I've got into a habit of wanting to see the next graphical improvements in the industry including animation. To see Tomb Raider with such a pretty coat of new paint grabbed my attention straight away as did Watch Dogs and Beyond, I felt immersed really quickly due to the stunning looks.

LowKey
LowKey
8 years ago

Haha I was born in '83

___________
___________
8 years ago

sadly yes.
so many times i have heard people say a game sucks and when you ask why its because it has bad graphics.
this is exactly why so many people are clamoring for x title to see a HD remake, because so many games back from ps1 and ps2 days were just so much more fun than recent titles!
GOW 2 and R&C 3 for example, 2 ps2 games that are 1000 times better than their ps3 counterparts!

Geobaldi
Geobaldi
8 years ago

Seeing as how I started gaming back in the Atari 2600 days, and played early PC games that used ASCII graphics, graphics have never been that big of a factor for me. Sure they're nice to look at but gameplay, and fun factor, always are the most important factors for me when choosing what games to play/buy. Graphics are always the least important for me as it's just a cosmetic addition to the game, as they usually don't impact gameplay at all, unless it's a game like L.A. Noire for example. Basically like the game being a cake, and the graphics being the icing. The cake in of itself is quite tasty on it's own, the icing just adds a little extra flavor.

Beamboom
Beamboom
8 years ago

That was an incredibly good comparison, Geobaldi. Graphics are indeed just the icing of the cake.