So everyone is talking about Square Enix's uber-slick new tech demo that was on display at E3. If you haven't seen it yet, check it out below.
The publisher sent out a press release as well, describing this presentation as a "real time technical demonstration movie that utilizes cutting edge game development technology." It was produced with Luminous Studio, Square Enix's game production environment engine "currently in development internally."
That should sort of indicate that future projects will use this technology, correct? And with the rumor being debunked that Final Fantasy Versus XIII has become Final Fantasy XV , we can probably assume we've never seen FFXV. And perhaps most importantly, the press release states that Agni's Philosophy "was created through the lens of the Final Fantasy series." …so draw your own conclusions.
It look awesome, but did they say if it was for "next-gen" or will it work on ps3.
I'm sure Final Fantasy XV will look good either way, Square Enix games always do.
In other news I dreamed about Agent last night.
It was like the vehicle controls from halo with gameplay from MGS4 and I really wanted to play it when I woke up.
It's for the next generation of hardware, as I understand it.
They mentioned next gen Xbox, Playstation, and PC Cards. Interesting enough, there was no mention of the Wii U.
Not surprising, since the WiiU is current-gen tech.
too many jaggies to be next gen
It's nice, doesn't look anything like Final Fantasy mind you… If this is a preview of FFXV I am not buzzed, however if it is just a Tech Demo for what is capable form next gen. Then I am impressed. The expressions looked fantastic and the textures possibly better than Advent Children.
Is it weird that the beard at the beginning was the most impressive thing to me 😐
Seriously though if I ever played a game real time with graphics this real…I don't know if my brain would be able to handle what was happening.
I also really hope they build off of this tech demo and make FF15 with it. I really liked the high tech city at the end.
No it's not. My friend and I had this conversation yesterday. We're obsessed over video games being able to produce hair that actually looks like the real thing. As a matter of fact, we were talking about it just last night when we were playing Max Payne. We were talking about how terrible the hair looked on Marcelo.
We have a inside joke about not being impressed with next-gen graphics until they can actually pull off realistic hair and realistic Brazilian dance moves, cause the ones in Max Payne also look pretty bad.
I was thinking the exact same thing.
Very impressive if it's real-time, but since it's from Square I kinda don't even take it seriously.
Why would I take it seriously when they can't even release a game they have been talking about for I dunno how many years (Versus) on current gen consoles?
I think the reason why FF13 versus is delayed is because of the negative reception of FF13. FF13 was criticized as being too linear and theres no town which go away from what FF games are all about. I think FF13 versus fall in that same category. I think the game was made linear with no towns to explore. SE may trying to fix this by adding towns and make it less linear therefor the delay. This is just my opinion and I hope it is true but if this is not the case and FF13 versus is the same as FF13 SE will be screwed. Versus is so hyped and delayed for many years and if it doesnt live up to the hype SE will be hearing it from their fans.
I think that would be true years ago, I really don't think they care anymore about how fans react. Fans have pretty much disliked everything they have released for the past like 4 years or something.
Technically impressive, though it would be interesting to know what it's running on.
From a standpoint of direction… I'm not precisely thrilled that the engine is showing off the ability to mimic modern Hollywood shakey-cam cinematography. There was way, way too much of that where I couldn't tell what the heck was going on. I hate that in movies, and I expect I would hate it even more in video games, especially if I'm supposed to be taking part in what's going on.
Strangely enough, the part of the whole thing that most tickled me was the depiction of using a Heal potion. I always kind of pictured drinking a healing potion to be a very pleasant experience, but it makes sense that it would be like any other nasty medicine.
I dig the shakey-cam effect! I saw that in some other next-gen video clip too here the other day. It adds to the realism, the sense of "being there". It can be over-used, sure, but generally speaking I dig it.
Last edited by Beamboom on 6/6/2012 11:42:11 AM
As a part time videographer and editor, I actually do favor the shaky camera. Interesting to know that some really dislike it. I can agree that its use is limited, as in to use it correctly, but Beamboom is right that it's suppose to give a more immersive feel to the scene. When used to perfection, you're not suppose to notice the shaky camera, almost natural. If it's bothering, I suppose there's too much of it.
I agree that shakey-cam is not without its uses. I know it's supposed to be more immersive, and sometimes it actually works. Unfortunately, I see it WAY too often as being a crutch for crappy cinematography and lousy action choreography.
If I see a fight scene, for instance, and I can't actually tell how one action flows from the next due to the hectic camera style, that doesn't immerse me or make me feel like I'm there. It just irritates me. And yes, I DO know that actually being in a fight is a chaotic experience, but that does not mean that watching a bunch of disassociated limbs flailing around on the screen somehow puts me in the action.
Unless shakey-cam is done well (and I would track this as happening in a minority of cases), it is not more "realistic." Our eyes do not behave like cameras. Here's an experiment to try: turn your head as far to the side as you can. Does the world look like it's on its side? No, it doesn't. Your brain auto-corrects for the orientation of your head. On the other hand, when you flip a camera on its side, the horizon suddenly becomes vertical and you get a completely different effect. In the same way, shaking a camera around does NOT realistically simulate what happens to you first-person in a high-activity situation (such as a fight).
In fact, the whole theory that feeling like "I'm there" somehow equates to a greater degree of investment in what's happening on screen is, to me, a highly suspect assumption. I'm invested in a film when I care about what's happening to the characters. If I can't tell what's happening, that reduces my investment in the scene instead of increasing it.
Everything I've said has been about film. I feel applies even more strongly for video games. We have enough problems with bad cameras in games without deliberately making the things shake around.
Well i didn't like it.But at least that one character there looks more interesting than 90% of all FFXIII characters so is a improvement.
Like it or not, they are taking surveys on its main site. Not sure what for, but it's asking if you like the settings, character, visual, etc. It's a super quick one so I took it lol. You can't take SE seriously nowadays, but there was a section at the end for additional comments and in it I mentioned something about FFvs.XIII.
Anyway, I'm pretty impressed. If this is next gen, it's heading in the right direction. Wish they could've shown a tinny bit of gameplay, camera angle to show more validity of the "realtime" gameplay.
hahaha, somehow they put up a picture of Kratos instead of Agent 47!!!
It's pretty and everything but it's too anglo. Must we purge all things Japanese?
It's pretty Anglo, but I mean, the main character sure retains an effeminate look. It's like they're changing the surroundings and settings but keeping the characters looks the same.
FUCK. It's like the stole the settings I had in my brain for design ideas I have for the future if I designed a videogame. Looks awesome.
Dunno about the Morinth rip-off though. The music has too much a taste of western fantasy RPGs.
The whole thing rips off here and there, Fallout, Devil May Cry, etc. It forgets to rip off Final Fantasy though.
True. And lol, I said Morinth when I meant Morrigan.
The last of us looks better than this though… Or maybe im just not looking in the right areas.
You would be wrong.
WHAT!?
dude i hope that was a joke, otherwise id be booking myself into the worlds best optometrist ASAP!
the spark effects for instance are one thing we NEVER see in games these days!
even crysis 3 does not have lighting and flare effects like that!
I'm confused… what's the point of this?? Looks awesome but it's not a game… kinda reminds me of the FFVII video too. So take home message of this is?
its just a tech demo, same thing what epic are doing with the UE4.
just trying to show off what future hardware could bring us.
and of course lighting a fire under M$ and $onys feet!
Last edited by ___________ on 6/7/2012 5:50:16 AM
what SE forgot to mention was that this game will be release on 2025
Last edited by SuMtOnE on 6/6/2012 11:47:16 PM
oh my god that looks freaking awesome!
all the sparks flying every from that lightning attack, and you say we dont need new consoles yet!
f*ck off, we need new consoles TOMORROW!!!!!!!!!
Square has lied to us so many times and gone multiplatform I just don't care about FF anymore I wish they'd just work on a new IP and let FF die!
Oh, there is no doubt in my mind the SE always delivers 10/10 graphically in my books. problem is they can't deliver great gameplay to go with it, lol