By now, you've probably watched that debut trailer a dozen times or more, right?

And while we certainly expect to see a lot more next month at E3, it's awesome to get another look at our most anticipated upcoming title: Naughty Dog's The Last Of Us . The utter realism is downright frightening.

In the latest trailer, the two survivors encounter a road block and what appears to be an injured man. But Joel isn't fooled and he hits the gas, plowing through the faker and in so doing, thwarting the ambush…well, to some extent. We're guessing that what happens after will require a fair amount of running – and maybe some fighting – on the part of the player. Check it out:

If this game really does launch in 2012…wow.

Related Game(s): The Last Of Us

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Killa Tequilla
Killa Tequilla
8 years ago

Im speechless. This is next gen right here.

I also noticed they threw an f bomb in there… M for Mature? I hope so, less imitations.

Killa Tequilla
Killa Tequilla
8 years ago

Limitations*

TheHighlander
TheHighlander
8 years ago

Indeed, this is on PS3??? LOL, I thought that everyone said that PS4 is around the corner? Why would we need PS4 if this is what the PS3 can handle?

I hope that the F-bomb is something that can be optionally turned off. I'd love to play this game, but if it's dropping F-bombs, it won't be played in my home… 🙁

Fabi
Fabi
8 years ago

Just curious Highlander, why not? Do you have a ton of kids just running around or something?

TheHighlander
TheHighlander
8 years ago

My son is a teen, but is challenged. the last thing I need is him copying some language from a game and repeating it over and over. However, would it not be enough that I would prefer not to have the language? I mean, it doesn't really bother me, but it does bother my wife. I don't think it would in any way detract from the game to have an option to mute or replace such language if the user wants to.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Play it when it's lights out?

Fabi
Fabi
8 years ago

I really was just curious as to why that would be an issue. I usually tend to not care about cursing if it's used in a proper way. If that makes any sense.

I don't care for senseless cursing, but I mean who doesn't curse in real life when things get really bad? I'm not so much offended by curse words, unless they are used in a way to really hurt someone.

But right on, I hope they do have a mute feature for people in your situation.

Killa Tequilla
Killa Tequilla
8 years ago

Ooh damn highlander, well this is Naughty Dog… Im pretty sure they wont abuse curse words. I get the feeling it will be kept to a minimun. Only in i-really-need-to-use-this-word-right-now situations.

Underdog15
Underdog15
8 years ago

I got a lacerated contusion on my ankle a couple weeks ago in soccer from some idiot… Got a big ball of swelling that went out further than the ball of my ankle goes out.

I dropped far more than 1 or 2 f-bombs. I probably threw in the rest of the dictionary, actually. Everyone knew I was hurt and pissed, that's for sure. Sometimes, it's hard not to express your…. displeasure.

Arvis
Arvis
8 years ago

1000% agree, Highlander. Words are words and which ones are "dirty" or not is totally arbitrary, and yet the fact is some people get offended. If a game is full of cursing, I'm not going to feel comfortable sharing it with anybody or playing it around my wife (an adorable, innocent soul).

Would rather not have to worry about it at all.

-Arvis

bebestorm
bebestorm
8 years ago

Unbelievable graphics but Im still on fence

bigrailer19
bigrailer19
8 years ago

Why?

bebestorm
bebestorm
8 years ago

Doesnt excite me so I guess its lack of interest.


Last edited by bebestorm on 5/16/2012 4:35:53 AM

frylock25
frylock25
8 years ago

i feel the same way. graphics are amazing but i dont really get into games like this. the whole survivor horror part of it really doesnt get me. never been much for resident evil games and horror movies dont interest me.

wackazoa
wackazoa
8 years ago

I think I'd watch a movie from it but Im with you guys. Ive actually gotten into more open games, where Im able to chosse what I want to do and where I want to go. Uncharted is a fantastic series and the first two games with the history thrown in are awesome. But after playing Skyrim and games such as that where you can choose what you want to do, I just cant get into games that make me go here and do this.

I would equate it to, I prefer tv/movie series to just a single movie. I can get into it more I feel.

Which is terrible because I want to play the Last of Us, Uncharted 3, and Bioshock Infinite….


Last edited by wackazoa on 5/16/2012 10:13:00 AM

Beamboom
Beamboom
8 years ago

wackazoa, I don't think you need to worry regarding Bioshock Infinite. If it is anything like the first Bioshock it will offer lots of choices, different strategies and an entirely different sensation of freedom than the other two.

For me Bioshock Infinite is *the* game in 2013.

chilker
chilker
8 years ago

Well dang. That looks absolutely incredible. I'm amazed at what's STILL being done with 5-and-a-half year-old technology. It's fantastic. I am looking forward to playing this as soon as it comes out.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Looks great to me, I think this game will pull out the protector in all of us.

But… Nathan Drake got kind of old. Needs a shave 🙂

Shams
Shams
8 years ago

Uncharted 4: The Last of Us.

sunspider13
sunspider13
8 years ago

@World
I thought he looks like Jeffery Dean Morgan. Kinda looks like him too.

La_Bete12
La_Bete12
8 years ago

Dear God. Please Naughty Dog, just take my money already!!

Shams
Shams
8 years ago

I usually don't place pre-orders, but I wouldn't think twice in this case.

The Real Deal
The Real Deal
8 years ago

I don't log in that often, but when i do; its often times associated with the urge to say something on a topic. I remember back when I started playing games and the felling that i got when i turned them on. The jumping from my seat, the cowering in the corner, the anticipation of whats next. I am not talking about some of the fake emotions that games give you today, you know who you are and you are plentiful.

I am talking about the experience, the raw emotions, the real fears. These experiences are the reason i can justify spending large amounts of time playing a game. They are the very same emotions that i experience in real life, therefore there is something to be gained by experiencing their experience.

Games that don't fit this definition are in my opinion a waste of time and are not games as I know them. The Last of Us is primed to exhibit all of these experiences, experiences that are worth the time and money to experience. The bottom line is if there's only one game you can purchase this year, it better be the Last of Us; if not please don't call yourself a gamer!

cLoudou
cLoudou
8 years ago

After reading the first line, I thought this post was a Dos Equis ad.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Stay thirsty my friends.

daus26
daus26
8 years ago

He is, the most interesting gamer in the world.

wackazoa
wackazoa
8 years ago

Mosquito's refuse to bite him…. out of respect.

Fabi
Fabi
8 years ago

Well I wouldn't go that far. You have to understand that there are a ton of different gamers.

I don't remember playing Mario on my NES and learning anything from it, aside from knowing if I hit this block I will get a mushroom that makes me big.

You have to remember there are certain games that are incredible, not for what they teach you, or for the experiences you get from them, but just because they are f*ckin' incredibly fun.

I do agree on some points but you can't just say people are less of a gamer than you because they don't buy The Last of Us.

thedaini
thedaini
8 years ago

Wow, that was amazing. I know I shouldn't expect anything less from Naughty Dog, but my anticipation level just went through the roof.

I love the "oh @#[email protected], now what?" moment the video makes you feel at the end.

bigrailer19
bigrailer19
8 years ago

Im starting to feel like the only games I need to spend my money on are ND's games. Amazing, bottom line!

daus26
daus26
8 years ago

Wow. If this does turn out to be open world, it may edge out my interest for FFvsXIII, which is pretty high. Whatever the case, I'm planning to support them both with a full $60 purchase, which is really pushing it for me. I don't do it to a lot of games.

Beamboom
Beamboom
8 years ago

I can 100% *guarantee* you there is nothing open to be found here. This will be a fantastic movie along a glorious railway ride. It's written all over that movie trailer we just saw.


Last edited by Beamboom on 5/16/2012 1:21:12 AM

Beamboom
Beamboom
8 years ago

Oh please, do *any* of you really expect Last Of Us to be anywhere near an open world experience? Come on. This has traditional ND work written all over it.


Last edited by Beamboom on 5/17/2012 2:26:03 AM

BikerSaint
BikerSaint
8 years ago

"Holy Batshit, Robin….that was emotional awesomeness"

THEVERDIN
THEVERDIN
8 years ago

Yes yes I already preordered.

AshT
AshT
8 years ago

all i can say is holy S***, can't wait

Beamboom
Beamboom
8 years ago

Ok I just gotta say it:
Please Naughty Dog, go make a movie for crying out loud. That's what you *really* want to do.

Break free from the shackles of having to keep the viewer active in your scenes. It will only make the movie better. You can do it.

I'd be the first in line to watch this.


Last edited by Beamboom on 5/16/2012 1:23:40 AM

bigrailer19
bigrailer19
8 years ago

I'd rather play it. It's longer and involves the player. I know you're not being negative, towards ND but they are game creators first, with excellent developers, designers and writers. They add all their expertise to blend 2 forms of entertainment seamlessly to produce some of the best interactive and spectacle experiences one can have.

The Uncharted series is my favorite game series, and the first is my favorite game. So of course it's obvious I like the way they develop, but every game has cut scenes ND just does a better job at portraying them in ways that we are more entertained. I also believe that I heard The Last Of Us will focus more on gun fights and gameplay than any of the Uncharteds. Take that as you will but, they really just know how to develop a game that produces a Greater experience in differing ways than other developers.

Beamboom
Beamboom
8 years ago

No doubt they are extremely good developers, but because of that I would love to see them step out of the comfort zone and do something different! Push their own boundaries. And their boundaries are not the ability to write or tell a story. But that's what movies do best! And that trailer shows *no* gameplay, it doesn't even tell it IS a game, it could just as well have been a trailer for a movie (minus the lesser graphics compared to a movie of course).

I would like to challenge them to dare release their strict grip on the player just an inch. And I would like to dare Sony to stray off the traditional path a little more.

Why do linearity reign so totally in the Sony controlled titles? There really is *nothing* new in these games – this is how we played our games 10-15 years ago! Only difference is the obvious technical, visual differences. The wrapping.

The rest of the world has moved on. You hardly find a single title on other platforms anymore that has the extreme linearity of the biggest Sony exclusives. Take a look around. It's behind us!

(NB new readers: Be aware that I can't stand linear/railed games. Total rejection, and no eye candy can change that. My comments must be seen from that perspective. I mean not to slander Naughty Dog in any way. They are world champions on what they do.)


Last edited by Beamboom on 5/16/2012 4:12:12 AM

Sir Shak
Sir Shak
8 years ago

If the rest of the world moved on, how come the Uncharted series remains one of the highest rated series' ever? How come Uncharted 2 is one of the top ten rated games of all time? How come these games still have a huge, growing fan base?

I usually accept your opinion, Beamboom, as a matter of taste, which is unique to every one. But now that you are becoming even more blatant with your hate, to the point that you wish these developers, who obviously have a passion for the work they do, would leave games and venture into another medium, I'm going to have to ask you to STFU and let people do what they like. Obviously there is a market for the games Naughty Dog makes, so allow people to delve into the games of their preference. If you think that every developer should forsake their vision and divert their efforts to cater to your specific interests, then I must say that you are a sad, sad kind of gamer.


Last edited by Sir Shak on 5/16/2012 4:27:21 AM

Beamboom
Beamboom
8 years ago

No doubt they are popular and sell well. But that in itself doesn't really prove anything other than that they sell well. Risk and Scrabble are two of the most popular and successful games on the mobile platform right now, to put it that way.

Look around you! Who else makes games like these any more? It used to be common, but it is behind us. It may look like the Lara Croft reboot will be of the same degree of linearity, but who else? Where? It's just not how it's done anymore, like it or not.

This extreme linearity comes from a time where the resources put heavy restrictions on how much freedom there *could* be. It had to be either/or. These games are surviving dinosaurs from that age, just with a thick, thick coating of makeup. Does it make them look good? Of course, when they can pour the entire power of the machine onto that layer. It looks damn good as a result.

I respect that some prefer it like this. Totally respect that. But me personally, I would love to see what happened if they tried making something ELSE. Aren't you just a tiny bit curious about that too?


Last edited by Beamboom on 5/16/2012 4:52:06 AM

Lawless SXE
Lawless SXE
8 years ago

As I see it, Beam, it's because many of Sony's first party offerings are laser-focussed shooters and action/adventure games. The design of them simply works better in a linear format, especially given the general focus of paced storytelling, which is so excellently woven into the DNA of the Uncharted series. Even so, I think that they're going to be expanding their avenues with the acquisition of Sucker Punch and Media Molecule, both developers with a focus on more expansive games.

The linearity is Sony's forte, always has been. Besides, there are tons of games out there that still feature much the same idea. Take a look at just about any shooter or straight action game. Arkham City, I'd say, is the exception rather than the rule.

I don't mean to blindly praise Sony. I agree that many of their first party titles are annoyingly straightforward, but I just don't see it as being as much of a crime as you seem to. The linearity isn't gone, it's just on hiatus until developers realise that freedom is really only an illusion and that it doesn't belong in every game design.

EDIT: You ask for examples? Ninja Gaiden 3, Binary Domain, Max Payne 3, Bioshock Infinite (debatable), Ghost Recon, Inversion, Lollipop Chainsaw, Transformers, Call of Duty, Medal of Honor, Halo 4, Resident Evil 6, Epic Mickey 2, Metal Gear Rising. They've either been released, or are set to release this year and they are all, more or less, strictly linear experiences, if I'm gauging them correctly.


Last edited by Lawless SXE on 5/16/2012 5:17:04 AM

Beamboom
Beamboom
8 years ago

We find linearity in all games, maybe with the exception of pure sandbox games.

Like Mass Effect: I would classify those games as quite linear. The different missions has a starting point and an ending point with a pretty linear line between the two, and essentially a pre-determined outcome. In addition to that they got a rather small hub/city to stroll around in and some companions to have a dialogue with should you want to, but that's about it. And just to be clear: Mass Effect is *the* franchise for me this gen.

Still, these kind of games are miles, MILES away from the kind of movie set scripted sequences you find in the games we talk about here. Among the titles you mention that I am familiar with I'd say most of them seem to be found within that "middle ground", that's the point where the current games development is at right now.
But in my opinion that's far off the Uncharted/God of War/Last of Us style linearity where you more or less are just a puppet on a string, dancing along according to the directors instructions.

(NB!! I base all this on the assumption that Last Of Us will be like Uncharted in linearity. We do not know if it will, yet.)


Last edited by Beamboom on 5/16/2012 5:55:12 AM

___________
___________
8 years ago

3 franchises that would do really well in hollywood.
uncharted, bioshock, and assassins creed.

Lawless SXE
Lawless SXE
8 years ago

I don't understand how most of them are "middle-ground" offerings, given that they take place in linear environments with a straightforward goal and only one way of achieving that. They're just as strongly directed as God of War or Uncharted is. You can choose between available weapons, but that's just about it. You can't walk around at will. There are no ancillary characters to talk to and, in most cases, only a simulacrum of strategic choice. You're always being pushed forward to service a story (and I use that word VERY loosely in regards to most of these games). I'm just not getting how you could view the likes of CoD, MoH, Binary Domain or Lollipop Chainsaw as more open than Uncharted. Indeed, I'd say that the campaigns are even more directed as, at least with UC, you can use stealth, melee or gunplay to achieve your combat ends, as well as free traversal of the environment…

I definitely agree that Mass Effect and Arkham City find a good balance, and I'd view them more as the middle-ground, while games like Skyrim and Amalur, where you can completely forget the main campaign even exists are the true examples of freedom, but these are rare.

Sir Shak
Sir Shak
8 years ago

I am going to bow out of this discussion now because I've been dealing with a lot of stupidity in my daily life recently, to the point that it's started to affect my health slightly, and I have little patience for people who are deliberately obtuse. I can draw a completely non-applicable analogy too, but I'd rather stick to objectivity than an inexplicably arbitrary view of things.

I didn't know that a loving fan base, universal critical acclaim and considerable commercial success weren't enough for developers to feel content and justify the direction they took with 'their'(can't stress this word enough) work. Apparently, they must strive for a whole new, divine parameter, the "Beamboom seal of approval".

Beamboom
Beamboom
8 years ago

Sir Shack,
why do you take this so personal? I don't command anyone to do anything, nor am I in any position to put any seal on anything.

I am merely speaking my mind, what *I* would love to see. And *I* would love to see them do something different, because *I* would like the gaming world to put this level of linearity behind them. That is just *my* opinion, as one single, insignificant gamer.

I'm sure there are certain type of games you don't like either. Same applies to your opinion about those games. They are your opinion, and you are free to have those opinions without me taking offense in that. I mean, why would I? I'd even love to read them. Opinion is good.

* * *

Lawless,
I took a slight chance with my estimate about them being the middle ground, cause I haven't played nearly any of them, nor do I know much about them.

Let's instead use recent examples we both know about, shall we?
The games for the last year or so that I've played includes:
KZ3, Res3, Crysis 1+2, LBP2, Rayman Origins, ME2+3, Dragon age 2, Skyrim, Batman:AC, Deus Ex HR, Skyrim, KoA:Reckoning, BF 3, Portal 2, LA Noire, Alice: MR, AC: Revelations, FEAR3 and Saints Row 3.

Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles. The way I see it the Sony titles lives in an abandoned universe with them being the only species left!

But! I don't want to be misinterpret into meaning that I want ALL games to be this or that, as I see I am well on my way to be now. Not in any way. I am all for a multitude of genres and game styles. Freedom of choice.

All I am saying here is that personally I'd love to see such a prime developer as Naughty Dog try something new. That's all, really.


Last edited by Beamboom on 5/16/2012 7:19:01 AM

Lawless SXE
Lawless SXE
8 years ago

Most of them haven't been released yet. I'm just basing my expectations on what I know of them, the history of the series and developers. The three you listed, I completely understand, though I'd hesitate for LBP, given the freedom of the level creator. If you're not into that, then fair enough, but it is, I dare say, more open than many games. Hard to say as it's not the game proper, but whatever.

Most of the other games you list, I see where you're coming from. They are, clearly, open games in a general sense. However, KZ3 and Battlefield 3? Unless you mean online, I fail to grasp how they are not linear. All I can respond with in that case is "Please explain". Even L.A. Noire, to a lesser extent, was linear. Eh… I'm going to sleep. 'night.

Beamboom
Beamboom
8 years ago

Hehe – I edited my reply while you replied, so I've already explained. But to spare you to re-read the entire post again, here's the essential quote:

"Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles."

I am not against storytelling. I am not even that much against linearity per say. What I am against, is where I am dictated what I am supposed to do.
Like the boss fights where I must shoot at the red dots ("weak spots") or press particular buttons at that particular moment in that particular sequence. Or where I must take down a set of guards in that specific order, using those specific moves. Or generally speaking where there's no creativity or input required from me at ALL. Just do what the director says and I will get to see one more snippet of the story. Stuff like that. I hate it.


Last edited by Beamboom on 5/16/2012 7:28:10 AM

Ludicrous_Liam
Ludicrous_Liam
8 years ago

leave my uncharted alone nao