Many have called for a new Call of Duty engine. They're not getting it with the upcoming Black Ops II , but Treyarch boss Mark Lamia says we shouldn't waste our time worrying.
In speaking with One of Swords , Lamia addressed concerns that the Infinity Ward (IW) 3.0 engine (used in the first Modern Warfare , World at War , and the first Black Ops ) just isn't cutting it. Lamia says the engine has seen a large number of tweaks and upgrades, though, and they're trying to "push":
"I think what people are asking for is for us to push. They want us to make a better-looking game; they want things. I don't think those are things people can't ask for. We asked ourselves that very same question – we wanted to advance the graphics. I think the questions are valid. The answer may not need to be an entirely new engine, but you might need to do an entire overhaul of your entire lighting system. The trick is, we're not willing to do that if we can't keep it running at 60 frames per second – but we did that this time."
Lamia added that there's "a lot of good still in that foundation" and creators merely alter what's built atop that foundation; they don't necessarily change any aspect of the core construction. He also said you "can't make a competitive product" if you're not willing to continually upgrade, which makes sense. Then again, many gamers have pointed out the aging visuals and the game still sells like crazy, so…
Related Game(s): Call of Duty: Black Ops II