Think all developers need to do is make a shooter and rake in the cash? Think again.
Co-founder and former MD of TimeSplitters developer Free Radical Software (since absorbed to become part of Crytek UK) Steve Ellis told Edge that "pretty much every FPS loses money."
Ellis also handled the multiplayer aspect of the immensely popular N64 classic GoldenEye , so he's quite familiar with the genre. Now, though, he wants to move beyond FPSs because no publisher is willing to take a risk and break free of the standard military/ Call of Duty mold. Said Ellis:
"I spent the whole of 2008 going round talking to publishers trying to sign up Timesplitters 4. There just isn't the interest there in doing anything that tries to step away from the rules of the genre – no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it.
Nobody really buys any FPSes unless they're called Call Of Duty. I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, [look at] Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs."
That's an interesting comment concerning Crysis 2 , which was critically revered and sold pretty well, and Crysis 3 has been confirmed for 2013. So maybe it's not entirely true that every single shooter not entitled "Call of Duty" loses out. That being said, Ellis' statements are still bound to turn heads throughout the industry.