For many PlayStation Move owners, Sorcery is the game they've been waiting for.
Up until now, we haven't seen too many titles that might confirm the Move's superiority in terms of precision when compared to Microsoft's Kinect. Some maintain that move remains more accurate, anyway, but according to what Sony Santa Monica creative director Brian Upton told IndustryGamers , Sorcery will drive home that fact. Furthermore, he says the actual gameplay – casting spells, mainly – will appeal to both hardcore and casual gamers. Said Upton:
"What we're trying to do with this… it's more hardcore than most motion games are. Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity.
That's attention to detail that more serious gamers are interested in. It's not, 'Oh I can just button mash my way through.' By actually mastering the system, I can feel like I'm a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game."
Upton goes on to say that Sorcery "does an excellent job of showing what makes Move a better and different system than other motion controls." He also adds that he's not sure such a game would work on either the Kinect or Wii, which is bound to incite plenty of argument, but perhaps he's right. We'll have to see how the game turns out; we've certainly been waiting for a while…it better be worth the wait!
Related Game(s): Sorcery