For years, video games have been guilty of portraying top-heavy women. Maybe it all started with Lara Croft but recently, we've started to see more realistic female forms in our interactive experiences.
And why? Well, according to Ninja Theory boss Tameem Antoniades, it's simply because most gamers have grown up, and if the average age of a console gamer is over 30 (and it is, according to the statistics), than the consumer requires something more than…titillation. In speaking to PSM3 magazine and as cited by The A List Daily , Antoniades says designers can't get away with such cheap tricks anymore.
"If it's true that the average console gamer is over 30 – which I totally believe – then you can't use those cheap tricks to titillate people into wanting to buy your game. I've nothing against big tits – I'd rather have my head resting on a pair right now – but if you're going to try and stimulate someone on different levels, there's better ways to do it. If you look at the stars in movies, the women people find really attractive are often not the ones with the biggest tits. You've got to be attractive on a different level."
He went on to mention Trip from Enslaved: Odyssey to the West , a relatively normal-proportioned female character, who the fans really seemed to like. Antoniades said they liked her; she didn't have "big breasts and high heels" but she looked like "someone who could be your girlfriend." Now wait a minute, Tameem, are you implying that gamers can't get women with big breasts to be their girlfriends? …oh sorry, that isn't the point, is it? Sorry, didn't mean to be defensive.
Anyway, the more this guy speaks, the more he makes sense. And he's awfully candid, yes?