Got a problem with the Mass Effect 3 ending(s)? Well, don't be so hard on BioWare. And whatever you do, don't pass on playing a fantastic game just because of the backlash.
That's what franchise director Casey Hudson had to say in a recent address to all gamers in the BioWare forums. He says the team has always worked extremely hard on the series in question, and they always welcome feedback from the fans. Every last bit of it, even the nasty stuff. Here's the most important part of his message:
"For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending — to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."
Well, there's your official explanation. We wonder if it calms down those who remain upset about the endings, and we appreciate the rationale behind it. There will always be gamers who feel disappointed when it comes to "bittersweet" endings, but this is a franchise that deserves to be remembered for its fantastic quality. Don't you think?
Related Game(s): Mass Effect 3