Well, if their goal was to get people talking, we say "mission accomplished."
After all the hoopla surrounding the Mass Effect 3 ending(s) fiasco, BioWare has responded. Executive producer Casey Hudson told Digital Trends that the controversial climax was specifically designed to get gamers talking. In other words, they wanted to produce something memorable. Said Hudson:
"I didn't want the game to be forgettable, and even right down to the sort of polarizing reaction that the endings have had with people–debating what the endings mean, and what's going to happen next, and what situation are the characters left in. That to me is part of what's exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact."
Hudson added that BioWare takes fan feedback "very seriously" and it's always something that can make a developer better. As for the day-one downloadable content argument, he said he thinks people "get it now" and fans just don't understand how the development process works.
"They get the fact that sometimes the way that things work in game development isn't known very well by a lot of people, so there's an opportunity for misunderstanding, including the fact that as a multi-studio team and company, we have many projects that are ongoing. When we finish a game, we finish it many months before it actually hits the shelves and the team goes on to work on something else that in those intervening months represent millions of dollars of development time, which either goes toward the next game that you might not see for several years or a different game that they might go to work on like Dragon Age or the Old Republic."
There's no doubt that people are talking, and we do believe BioWare's explanation about the DLC. The only question is whether or not the designers will respond to the fan petition circulating right now, the one asking for a new ending…
Related Game(s): Mass Effect 3