The Assassin's Creed games have always looked fantastic. Each and every installment has ranked as one of the better graphical productions of the year in which it released.
And now, we learn Assassin's Creed III is utilizing a brand new "revolutionary" game engine: AnvilNext, which Ubisoft claims is capable of rendering "thousand-man battles."
As reported by CVG , ACIII creative director Alex Hutchinson told Game Informer that the goal was to produce a game that stands out from the crowd; i.e., something that looks "next-gen" on current platforms. Said Hutchinson:
"It's a scary thing to say, but I think the goal was to look next-gen on current-gen. We have this goal to do something completely new, but still remain true to the franchise. People want that familiarity, but also something radically new. So we have the familiar pillars of fighting, navigation, and social stealth, but brand new environments and brand new ways to use them and extend them."
The only concern we have is that you really can't have familiarity and "radical" change at the same time…those two things kinda clash. But we understand what he's saying, and we have all sorts of faith in the development team. And with such an unbelievable setting, a new hero, and a brave new world to explore, how can we not be excited? That AnvilNext engine might do some amazing things…