There's no denying that SSX is a great game.
But many critics will tell you the game would've scored higher had it featured what we assumed to be a standard option: traditional split-screen multiplayer. A staple of "old-school" multiplayer and the franchise in question, it's gone in the reboot.
In its place is a solid online mechanic that features many different events and RiderNet, which continually puts you in touch with other boarders around the world. Well, that's great and all, but many of the long-time followers just can't get over the omission of split-screen fun. If you check around the Internet; visit some forums and communities, and read comments on reviews, you'll note that this downfall is one of the most irksome for established followers.
You know, in this age of constant connectivity, I think developers believe all gamers always want to be connected, that they would always prefer to play online. And it's certainly true that having a whole screen to yourself feels more dynamic and natural than that old-fashioned split-screen option. But David Jaffe once said there's nothing quite like having someone sitting next to you, playing the same game; it's just one person (there aren't 30 or 100 or something), and you each only get half the screen, but it's still superior in a very particular way. That way, of course, involves the more personal connection you have with your opponent or co-op partner.
I also don't believe such an option would be difficult to implement. In fact, I'm willing to bet it's pretty damn easy. So really, why should split-screen ever not exist? And especially when we're talking about SSX , a potentially great party game; by the way, when I say "party," I'm not talking about a digital party, but one where people are actually in the same physical place at the same time. Yeah, you know, like congregating? If you think that's the same as an online lobby…you're a deprived, borderline robotic individual.
Related Game(s): SSX