Trying to create a top-notch video game in today's ultra-competitive market, and amid increasingly demanding gamers, is a challenge.
And it's a scary one, too. Even if you've made a tremendous game like Batman: Arkham City , you still might have some reservations. You might also be tuned into your mistakes, which makes things all the more nerve-rattling. Check out what Rocksteady director Sefton Hill had to say about last year's stellar production:
"…you become finely tuned at spotting mistakes in the game. In fact, I’ve not even finished Asylum yet! Usually it takes me about two years before I can play anything I’ve worked on with any kind of perspective.
When Arkham 1 came out it wasn’t until the reviews started to hit that I first thought, ‘people actually really like this.’ It wasn’t that I didn’t have confidence in it. It was more just this was the best we could have done and we hoped people we going to like it. But I didn’t know how they were going to take it.
When you play Arkham you can feel it’s been made by people who are really passionate about what they do and want to make the best game they can make. But it’s so hard to say how good it is compared to other titles. This year for gaming has been phenomenal. The quality of titles is, as a developer, terrifying."
This is great because it gives you an inside look at what goes on behind the scenes…or rather, what goes on in the mind of a studio boss. There's just so much to consider, and you have to wonder, regardless of effort and confidence: "Will they really like this?"
That must be a question that'll keep you up nights.
Related Game(s): Batman: Arkham City