Even though sequels in story-driven franchises are typically aimed at established fans, developers always want to introduce new fans with each successive installment.
And to do that, the game can't be restrictive; i.e., the plot can't only make sense to those who played the preceding title. BioWare says they did a poor job of "player orientation" with Mass Effect 2 and don't intend to repeat that mistake with the third entry, due on March 6.
Speaking to IGN , studio Product Marketing boss Nick Clifford said ME2 was "pretty jarring" for the first half-hour if you never played Mass Effect , and the team has been working on a way to make ME3 a "pick up from the get-go" experience. Said Clifford:
"If I'm a new player and some guy walks up to me and is like 'Ohhhh Shepard! Remember that one time?' I would be like 'No. I don't remember that one time.' So we wanted to make sure that there aren't those moments that the player is like, 'Who is this? What's going on? What are they talking about?'"
Basically, they're trying to ease new players into the story, kind of like the way they introduced newcomers on the PlayStation 3 (who got ME2 a year late) with a back story comic book. BioWare just doesn't want to leave anyone out, which is good news if you have yet to indulge in one of the best RPG franchises of the generation. One must always remain accessible to all; the more who enjoy it, the better, right?
Related Game(s): Mass Effect 3