We're hearing this quite often: developers are using the PlayStation 3 as the lead platform in the game design process and it seems to work.
In a recent IncGamers interview with Hitman: Absolution game director Tore Blystad, he confirmed that the PS3 was the lead platform for the latest Agent 47 quest.
Unsurprisingly, he said the PS3 can be difficult to work with, but can ultimately produce better results in comparison to the Xbox 360. Said Blystad:
"The PS3 is a difficult beast, so if it works on that then we take that as a good sign for the other platforms. Most of the developers are using the PS3 kits to test their stuff.
The PS3 and 360 versions look very similar to each other because the memory and things like that are of a similar power. But the way the systems use the memory makes the textures look a bit different sometimes, and we have to trim them down on occasion [for 360]."
A number of developers have taken this approach and occasionally, we hear of teams that have completely switched; they once started on the 360 and then moved to the PS3. Platinum Games is a good example, as Bayonetta was designed first on the 360 and was later ported to the PS3, while Vanquish began its life on Sony's machine, and both versions of that game turned out very well.
We have high hopes for Absolution because this is one great franchise that deserves a top-quality installment.
Related Game(s): Hitman: Absolution