There's no downloadable game we want more in 2012. Thatgamecompany's Journey sits at the top of our digital priority list.
And whenever a member of the development team is willing to talk about the project, we're willing to listen. At CVG , Robin Hunicke talks about the inspiration(s) behind Journey , and their goals in regards to immersion and the overall experience.
Hunicke said they've looked to From Software ( Demon's Souls , Dark Souls ) when trying to innovate on a grand scale. "There's a lot of interesting work to be done in asynchronous but reflexive gameplay," Hunicke said. Then came the question concerning the team's intention to "create new feelings." Hunicke replied:
"The guiding light for this has been to create a human connection for that time when you're playing with a stranger – to take away the anxiety about performance. Journey is an opportunity for people to play in a safe way, which embraces the fact there are strangers and embraces the fact they may not even know the world in the same way. That feeling of connection and smallness is what we focused on for most of the project."
Hunicke finished by saying that "life is short and you should do what you believe in – I believe you should work on things that make the world a better place." That's not only a unique viewpoint; it's also a risky one in this business where violence tends to sell extremely well. And we have to applaud Thatgamecompany for sticking to their artistic guns and doing what they do best.
We can't wait to go on a Journey .
Related Game(s): Journey