A game launches tomorrow that may not ever really end. The main story will, but your adventure won't.
It's The Elder Scrolls V: Skyrim, and according to what director Todd Howard told Wired.com , the game's Radiant quest system will allow for a continuous stream of "procedurally generated content," which essentially means players will always have something to do.
As Howard said- "The vibe of the game is that it’s something that you can play forever." Yeah, well, I knew it felt that way; I didn't realize you could literally play forever. The way it works is that the quest system randomly generates new missions based on your progress in the game. So someone might send you to a place you haven't discovered yet, for instance. In truth, the "options are endless."
Even when you complete the quest chains for certain groups, like the Companions or the Thieves Guild, you can go back and pick up randomly generated quests from time to time. It just won't stop. Basically, Bethesda wanted to emphasize their vision of "environmental storytelling," so you'll see the bigger picture of Skyrim slowly unfold as you pick up pieces here and there. It's kind of what they did with Fallout 3, but Howard says they've found "a few new tricks and gotten better at old ones."
" The most enjoyable part of the Radiant system won’t be completing quests, he says, it’ll be the things you discover along the way: bandit-infested fortresses, or a terrifying lighthouse. The world is probably the one thing that sets [Skyrim] apart from other games. It feels really real for what it is … It’s just fun to explore. "
Expect our review later on today.
Related Game(s): The Elder Scrolls V: Skyrim