Designing a game where the player has a ridiculous amount of freedom is "terrifying," or so says Bethesda in a fantastic new "Behind the Wall: The Making of Skyrim" video.

The core team behind the new Elder Scrolls installment consisted of 30-40 developers, and this same team has been in place for the development of Morrowind , Oblivion , and Fallout 3 . Bethesda's Todd Howard said that in regards to Skyrim , the magnitude is larger "and has more things in it than we've ever done." Even better, they said they "obsessed over the little details."

Players can interact with everything from books to foods to weapons, and they can even craft their own items. There are a grand total of 315 spaces in the game (dungeons, towns, "exterior play spaces"), and that should be more than enough to hold your attention for a long, long time.

For the record, you can expect our review as soon as the embargo lifts on November 10. I've been playing for a few days, and I'll keep playing. …not sure what has happened to me.

Related Game(s): The Elder Scrolls V: Skyrim