Final Fantasy XIII ended up moving over 6 million copies. So wouldn't one expect the sequel to sell even more?

It should also help that Final Fantasy XIII-2 will be the first game in the franchise to launch simultaneously on the PlayStation 3 and Xbox 360 in Japan. But Enterbrain president Koichi Hamamura doesn't expect the highly anticipated follow-up to sell more than a million units in Japan in its first year.

Even when only available on the PS3, FFXIII sold 1.5 million copies in its first week . But then again, maybe Hamamura is going by history: FFX-2 didn't quite reach the 2 million mark, after FFX broke that same plateau a couple years earlier. But again, we're looking at multiple platforms here…maybe Hamamura, like other analysts, just doesn't see the weak 360 presence in Japan as any sort of catalyst for higher sales. Or maybe he thinks some of that FFXIII backlash will have an impact on FFXIII-2. That seems logical.

Do you think the sequel will sell as well as the original worldwide?

Related Game(s): Final Fantasy XIII-2

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UbiEaActisuck
UbiEaActisuck
10 years ago

I have bought every FF game since 3 when they have released, but I will wait to see how this turns out. FF13 just did not seem epic enough of a quest and was devoid of npc or party interaction. I want thriving towns with minigames and would prefer weapon augments like materia, the upgrade grid, or the job/class system to return. I like combat to be deeper than what was present in 13, oh and fun.

Zemus101
Zemus101
10 years ago

Great comment. I agree with everything there. Bring back meaningful mini-games! Complete party customization! And gimme a villain to hate!

DazeOfWar
DazeOfWar
10 years ago

I know I won't be buying it so that's one less sale.

Clamedeus
Clamedeus
10 years ago

Same.

Jawknee
Jawknee
10 years ago

Same.

allDFlavors
allDFlavors
10 years ago

Ditto

vicysully
vicysully
10 years ago

Same.

Underdog15
Underdog15
10 years ago

Will be getting it, but not at release.

Vivi_Gamer
Vivi_Gamer
10 years ago

1st day purchase 😛

Beamboom
Beamboom
10 years ago

Same. FF13 was my first, and last FF ever.


Last edited by Beamboom on 10/22/2011 2:39:03 PM

Drake_RB3
Drake_RB3
10 years ago

@BeamBoom

And that's the real tragedy. Not sure if you are a young gamer (I'm 27), but my first Final Fantasy was II on the SNES(IV now).

Final Fantasy was such a solid franchise and if people missed out on the earlier titles, and just try 13, they missed the golden years, and may not go back and try em out.

Hopefully SquareEnix goes back to basics.


Last edited by Drake_RB3 on 10/22/2011 3:31:57 PM

Drake_RB3
Drake_RB3
10 years ago

I will also not be buying XIII-2, by the way.

kokoro
kokoro
10 years ago

What's Final Fantasy?

Beamboom
Beamboom
10 years ago

Drake,
I'm 42 🙂 but the ps3 is my first playstation. Before that I was a PC gamer and is not custom to the japanese style at all. To me personally, ff was not what I associate with rpg *at all*.
But considering the metascore that game received it's pretty obvious that it's me that's missing something, so I'm not too loud about it. 🙂

Underdog15
Underdog15
10 years ago

@Beamboom
FFVII and FFVIII both had PC releases.

DrRockso87
DrRockso87
10 years ago

Same. Actually, several of my friends purchased this game at launch (at least 12 of them). Not one of them even made it passed chapter 5 so they're not purchasing this either.

WorldEndsWithMe
WorldEndsWithMe
10 years ago

In a word: no

Still buying it though, I'd rather have a diet Coke than no Coke at all.


Last edited by WorldEndsWithMe on 10/22/2011 12:29:32 PM

oldmike
oldmike
10 years ago

getting diet coke will not make them bring back old coke
after all they have your cash

Underdog15
Underdog15
10 years ago

No, World, not Diet Coke. They came out with a new Coke… it should sell less so they re-release old coke as "Coke Classic".

(Anyone else remember that?)

Beamboom
Beamboom
10 years ago

Underdog,
I heard a documentary about that formula change just last week on BBC! Yeah I remember that indeed, it happened during my teen years.

WorldEndsWithMe
WorldEndsWithMe
10 years ago

I sympathize, FF has always been my favorite game franchise of all time and it's a shame to watch them destroy it but these are still good games and as close as I'll get to the real thing this generation. Grudges help nobody.

Jawknee
Jawknee
10 years ago

Not me, diet coke taste like crap. Rather have cottonmouth. 🙂

Vivi_Gamer
Vivi_Gamer
10 years ago

After many fans reaction of XIII I dont think it will either. I loved XIII, so It'll be a day one purchase for me.

I am hoping this time they will not rely on the datalog to explain the worlds depth. It really needs to reveal itself this time within the cutscenes. From what I have gathered from the previews I have seen, I believe it will.

godsdream
godsdream
10 years ago

I'm sorry to say this but I believe someone said at SquareEnix that cutscenes are removed form XIII-2 so that all other things could be in a single disc. Yep, that is 2 whole Final Fantasy games in a row ruined by x360.

godsdream
godsdream
10 years ago

Sorry, I meant rendered scenes. Suposedly all we'll have will be normal in-gameplay like scenes.

Vivi_Gamer
Vivi_Gamer
10 years ago

If that is so I will be slightly dissapointed, even though XIII's graphics were some of the best this gen I did like them in XIII.

shadowscorpio
shadowscorpio
10 years ago

microsoft seems to be a plague on the devs as well as on the game industry. They use DVDs and sony uses blueray which has much more space. Devs know that blueray allows them to do so much more with fewer disks.

MS charges devs for using more than one disk and every game just HAS to be identicle on both platforms so devs get to be held back even though the means to do more is right smack dab in front of them. Sad.

godsdream
godsdream
10 years ago

@Ultimadream You are right about that, that game had one of the best graphics so far but you can never match the best live-gameplay graphics with the best rendered scenes. Imagine FFVII without rendered, or FF8 or FF9, etc. It would never be the same. There are just a few types of games that DOES need this type of scenes.

Alienange
Alienange
10 years ago

How can rendered cut-scenes be removed from FFXIII-2 when that's pretty much all we've been seeing of the game up to this point?

(well, we HAVE seen in-game battles but they look identical to XIIIs.. same monsters and everything … Really SE?? REALLY!??)

WorldEndsWithMe
WorldEndsWithMe
10 years ago

CG cut scenes are gone or drastically reduced, it's mostly in the engine now to fit 1 xbox disc.


Last edited by WorldEndsWithMe on 10/22/2011 3:54:36 PM

Deadcelledo
Deadcelledo
10 years ago

The Datalog In my opinion had more content that the game itself,not sure if it was because of a lack of space but all the info there was enough to put 100 more hours of content.(many of that content is actually being used in XIII-2).

Deadcelledo
Deadcelledo
10 years ago

@ Godsdream

I heard the reason for them using In-game cut scenes is because most of them will be interactive,something that's impossible(I think) if done in CG, I'm not sure about the interactive cut scenes but I'll reserve my opinion until then…

godsdream
godsdream
10 years ago

@Deadcelledo That could be very true, but still, this games need this kind of movies in there. It is just the kind of things this games feel marvelous. It's one of those things that makes magic when you play them and makes you drop your jaw to the floor.

Who doesn't remember those great movies in FF7 (Tifas, planetarium, Shinra, etc. Who doesn't remember the opening scene in FF8, or the dancing scene. Who doesn't remember the ships scenes or the last scene at the theater in FF9. Who doesn't remember that classic dancing in the water Yuna scene in FF10 or the marvelous one at the water with Tidus and Yuna. Even the singing one in X-2. In XII there were also great ones spread all game. I mean, come on!!! this are the things this game are based on. The soul of this games, accompanied with great tech obviously.

Jawknee
Jawknee
10 years ago

@Deadcelledo, your the only person I have heard that from. Countless other sources reported that it was indeed done to reduce space inorder to keep the game on one DVD.

Prerendered, high quality CGI cutscenes were once Final Fantasy's appeal and edge, now that is gone along with great gameplay. This franchise is dead.

shadowscorpio
shadowscorpio
10 years ago

@ Jawknee

13 is said to be an unlucky number. Seems to have held true for the 13th installment of this franchise.

Lawless SXE
Lawless SXE
10 years ago

Deadcelledo,
I think that you're thinking of Versus, which is supposed to have such scenes to create battle sequences as complex as those seen in Advent Children. The engine-rendered cutscenes of XIII-2 are solely to keep the 360 version on a single disc, as CGI simply takes up far too much room.

I don't see it as being too much of a negative. I mean, they could push Starcraft II level CGI cinematics and blow pretty much everything else away, or they can do what they are doing. You know what… Take a look at Uncharted 2 (and 3) they use engine-rendered cutscenes, so it'll be no great loss.

Jawknee
Jawknee
10 years ago

True Lawless. Same was done for God of War III. Difference though, ND and Sony Santa Monica bothered themselves with making sure the environments and character models were consistent and giving the models proper fingers instead of the squared nastiness that was in FFXIII.

Deadcelledo
Deadcelledo
10 years ago

@Jawknee

"According to director Motomu Toriyama – who was speaking to Japanese magazine Famitsu – the sequel features just as much content as XIII, but saves disc space by rendering real-time as opposed to FMV event scenes. This also give the bonus of armour changes showing in these scenes."

I'm just quoting what I read.

Fane1024
Fane1024
10 years ago

While I will agree that FF CGI has historically been gorgeous (especially compared to each game's in-engine graphics), I actually prefer in-engine cut scenes (now that the engines are up to the task), because they integrate better with gameplay.

Underdog15
Underdog15
10 years ago

Not necessarily, Fane. (Although I do agree with you)

FFVIII had a few CG scenes that transitioned to mixing in you in-game engine sprites.. like at the start… you walk with Quistis down the hall, then the camera pans out while you still have full control of your character while CG emerges all around you.

FFVII did the same thing at Mt. Nibel in Nibelheim a couple times.

Of course, most people couldn't do that, either.

bebestorm
bebestorm
10 years ago

I wouldnt expect it to considering a its FF sequel and their not the same as other game sequels Max Payne,Assassins Creed etc. I 'll certainly be getting it day one.


Last edited by bebestorm on 10/22/2011 1:20:28 PM

godsdream
godsdream
10 years ago

For me, a very important aspect in a game are rendered cut scenes, specially this type of games. That being said, I remember some one at SE said that all rendered movies or cut scenes were removed from the game because it was too much space filled with those. They removed them and replaced them with live like animation (normal in-game animation or whatever is called). So as I said in a comment above, YEP, that is 2 consecutive home console games ruined by xbox360 and ALSO that polemic decision of going multiplat. I really hope they don't sell well. They've ruined the spirit of this franchise in every aspect.

Warrior Poet
Warrior Poet
10 years ago

It wasn't so long ago that Final Fantasy didn't have any FMV at all. FF6, which is sometimes considered the best Final Fantasy, was on SNES. It's possible that they'll just be removed in the 360 version,but even if that's not the case,FFXIII is so pretty that it really won't make a difference. I could barely tell the difference between FMV and the gameplay!

FMV is a huge budget and disc space sink, so with S-E losing money this makes sense. And, while FMV was very important to the PS1 and PS2 games, we're kind of past it. The visuals are so good that we don't need them anymore. In that light, FMV is probably the least important part of the game.

Since there's 25 or 50GB to work with on a Blu-Ray, it's possible to give our version lossless, high resolution waveform music and awesome FMV, and the XBOX version lower quality but still awesome media. That's happened in a few other games.

I don't think the disc space is what's made them stray so far form the usual formula. It's design decisions.

shadowscorpio
shadowscorpio
10 years ago

Hmmm, you two bring up very good points. Not sure whom to agree or disagree with.

godsdream
godsdream
10 years ago

@Warrior Poet I'm sorry but I couldn't disagree more with you than this. It's obvious when you see a rendered cut-scene and a live cut-scene. They are very different. And if you loose money, you don't want to do a worse product, you want to make it better. But again, recent history tells us they just can keep making more bad decisions than good ones. Other examples are turning down Nobuo Uematsu and other great staff members that made the FF franchise what it is now.

WorldEndsWithMe
WorldEndsWithMe
10 years ago

FF6 WAS long ago.

Warrior Poet
Warrior Poet
10 years ago

Lol, I suppose FF6 was pretty long ago, wasn't it? 😛

VampDeLeon
VampDeLeon
10 years ago

As nice as a CGI cutscene is, they (marketing wise) would probably use the lack of it as a way to praise it's in-game graphics. It may have been a tradition, but a lot of great game series like Metal Gear Solid never used CGI for it's cutscenes. I dunno, I think higher priority should be on the content itself, since it is suppose to include stuff that was taken out of the first game.

Underdog15
Underdog15
10 years ago

FF6 did have it's own version of background cut-scenes, though. As did FFIV. FFVI had the upper world crashing into the one below, effectively destroying it. That scene. And remember the opening credits in FFVI with the magitek armor marching towards Narche?

FFIV had an airship chase scene or the flying up to the moon.

They aren't hardcore CG, or anything, but they still had cutscenes that didn't feature regular sprites and environments. For the technology, it was about as close as they could get to CG. They still tried!!

Snaaaake
Snaaaake
10 years ago

Big reason was that everyone was anticipating FFXIII, this time, don't expect the same hype and excitement.