Wintermute Redux

It’s been almost a year and a half since the official release of The Long Dark. Hinterland Studios has been working on the game constantly all this time taking feedback from fans of the game. Just yesterday they released their biggest update yet in Wintermute Redux.

Survival in the wilderness is the name of the game and this update adds a lot of great features. Specifically for the story mode, Wintermute. There are two episodes so far and they have both been revamped.

  • Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.
  • Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.
  • Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.
  • Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experience (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.

This will be the new base going forward in upcoming three episodes (which will also be free) that completes Wintermute. It’s worth noting that if you have previous saves they won’t work with the new update. I jumped on briefly last night and the new animations and voice add a lot to the story mode. It makes it that much more immersive and interesting.

Survival mode (the meat of The Long Dark) is the survival sandbox mode. It is also getting new in-game features and several updates to the polish. They also implemented a lot of fixes for both aspects of the game as well. You can checkout the full list here.

Check out the video below and if you’re curious we reviewed the game last year.

What do you think? Are you going to hop back in the game? If you have checked it out, do you like the updates?

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